#include "BlockModel.hpp"
#include "EntityModel.hpp"
#include "OutlineModel.hpp"
+#include "SkyBoxModel.hpp"
#include <glm/glm.hpp>
float tex_offset = 0.0f,
BlockModel::Index idx_offset = 0
) const;
+ void Vertices(
+ SkyBoxModel::Buffer &out
+ ) const;
/// the number of vertices this shape's outline has
size_t OutlineCount() const { return out_pos.size(); }