namespace blank {
class Model;
-class EntityMesh;
class ShapeRegistry;
-class TextureIndex;
class Skeletons {
Skeletons();
~Skeletons();
- void LoadHeadless();
- void Load(const ShapeRegistry &, TextureIndex &);
+ void Load(const ShapeRegistry &);
size_type size() const noexcept { return skeletons.size(); }
private:
std::vector<std::unique_ptr<Model>> skeletons;
- std::vector<EntityMesh> meshes;
};