: public CollisionBounds {
public:
- CuboidBounds(const AABB &bounds);
+ explicit CuboidBounds(const AABB &bounds);
bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const noexcept override;
bool Intersects(const glm::mat4 &, const AABB &, const glm::mat4 &, float &, glm::vec3 &) const noexcept override;