#include "CompositeInstance.hpp"
#include "Skeletons.hpp"
-#include "EntityModel.hpp"
#include "shapes.hpp"
#include "../graphics/DirectionalLighting.hpp"
+#include "../graphics/EntityMesh.hpp"
#include <glm/gtx/quaternion.hpp>
namespace blank {
CompositeModel::CompositeModel()
-: node_model(nullptr)
+: parent(nullptr)
+, node_mesh(nullptr)
+, id(0)
+, bounds{{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }}
, position(0.0f)
, orientation(1.0f, 0.0f, 0.0f, 0.0f)
, parts() {
void CompositeInstance::Render(const glm::mat4 &M, DirectionalLighting &prog) const {
glm::mat4 transform(M * LocalTransform());
- if (part_model->HasNodeModel()) {
+ if (part_model->HasNodeMesh()) {
prog.SetM(transform);
- part_model->NodeModel().Draw();
+ part_model->NodeMesh().Draw();
}
for (const CompositeInstance &part : parts) {
part.Render(transform, prog);
Skeletons::Skeletons()
: skeletons()
-, models() {
+, meshes() {
}
void Skeletons::LoadHeadless() {
skeletons.clear();
- skeletons.reserve(3);
+ skeletons.reserve(4);
{
- AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }};
+ AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }};
skeletons.emplace_back(new CompositeModel);
+ skeletons[0]->ID(1);
skeletons[0]->Bounds(bounds);
}
{
AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }};
skeletons.emplace_back(new CompositeModel);
+ skeletons[1]->ID(2);
skeletons[1]->Bounds(bounds);
}
{
- AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }};
+ AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }};
skeletons.emplace_back(new CompositeModel);
+ skeletons[2]->ID(3);
skeletons[2]->Bounds(bounds);
}
+ {
+ AABB bounds{{ -0.25f, -0.5f, -0.35f }, { 0.25f, 0.5f, 0.35f }};
+ skeletons.emplace_back(new CompositeModel);
+ skeletons[3]->ID(4);
+ skeletons[3]->Bounds(bounds);
+ }
}
void Skeletons::Load() {
LoadHeadless();
- models.resize(3);
- EntityModel::Buffer buf;
+ meshes.resize(4);
+ EntityMesh::Buffer buf;
{
CuboidShape shape(skeletons[0]->Bounds());
- shape.Vertices(buf, 1.0f);
- buf.colors.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f });
- models[0].Update(buf);
- skeletons[0]->SetNodeModel(&models[0]);
+ shape.Vertices(buf, 3.0f);
+ buf.hsl_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
+ buf.rgb_mods.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f });
+ meshes[0].Update(buf);
+ skeletons[0]->SetNodeMesh(&meshes[0]);
}
{
CuboidShape shape(skeletons[1]->Bounds());
buf.Clear();
- shape.Vertices(buf, 2.0f);
- buf.colors.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
- models[1].Update(buf);
- skeletons[1]->SetNodeModel(&models[1]);
+ shape.Vertices(buf, 0.0f);
+ buf.hsl_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
+ buf.rgb_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
+ meshes[1].Update(buf);
+ skeletons[1]->SetNodeMesh(&meshes[1]);
}
{
StairShape shape(skeletons[2]->Bounds(), { 0.4f, 0.4f });
buf.Clear();
- shape.Vertices(buf, 3.0f);
- buf.colors.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f });
- models[2].Update(buf);
- skeletons[2]->SetNodeModel(&models[2]);
+ shape.Vertices(buf, 1.0f);
+ buf.hsl_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
+ buf.rgb_mods.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f });
+ meshes[2].Update(buf);
+ skeletons[2]->SetNodeMesh(&meshes[2]);
+ }
+ {
+ CuboidShape shape(skeletons[3]->Bounds());
+ buf.Clear();
+ shape.Vertices(buf, 2.0f);
+ buf.hsl_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
+ buf.rgb_mods.resize(shape.VertexCount(), { 1.0f, 0.25f, 0.5f });
+ meshes[3].Update(buf);
+ skeletons[3]->SetNodeMesh(&meshes[3]);
+ }
+}
+
+CompositeModel *Skeletons::ByID(std::uint16_t id) noexcept {
+ if (id == 0 || id > skeletons.size()) {
+ return nullptr;
+ } else {
+ return skeletons[id - 1].get();
+ }
+}
+
+const CompositeModel *Skeletons::ByID(std::uint16_t id) const noexcept {
+ if (id == 0 || id > skeletons.size()) {
+ return nullptr;
+ } else {
+ return skeletons[id - 1].get();
}
}