void EntityModel::Update(const Buffer &buf) noexcept {
#ifndef NDEBUG
+ if (buf.tex_coords.size() < buf.vertices.size()) {
+ std::cerr << "EntityModel: not enough tex coords!" << std::endl;
+ }
if (buf.colors.size() < buf.vertices.size()) {
std::cerr << "EntityModel: not enough colors!" << std::endl;
}
vao.Bind();
vao.PushAttribute(ATTRIB_VERTEX, buf.vertices);
+ vao.PushAttribute(ATTRIB_TEXCOORD, buf.tex_coords);
vao.PushAttribute(ATTRIB_COLOR, buf.colors);
vao.PushAttribute(ATTRIB_NORMAL, buf.normals);
vao.PushIndices(ATTRIB_INDEX, buf.indices);
void BlockModel::Update(const Buffer &buf) noexcept {
#ifndef NDEBUG
+ if (buf.tex_coords.size() < buf.vertices.size()) {
+ std::cerr << "BlockModel: not enough tex coords!" << std::endl;
+ }
if (buf.colors.size() < buf.vertices.size()) {
std::cerr << "BlockModel: not enough colors!" << std::endl;
}
vao.Bind();
vao.PushAttribute(ATTRIB_VERTEX, buf.vertices);
+ vao.PushAttribute(ATTRIB_TEXCOORD, buf.tex_coords);
vao.PushAttribute(ATTRIB_COLOR, buf.colors);
vao.PushAttribute(ATTRIB_LIGHT, buf.lights);
vao.PushIndices(ATTRIB_INDEX, buf.indices);