]> git.localhorst.tv Git - blank.git/blobdiff - src/model/model.cpp
glm backwards compatibility
[blank.git] / src / model / model.cpp
index db44cbf21c0e351c757dcb484027c93dedd81672..9a5801b2a10af3ce527cfae51f7aa66ed9c7c6c5 100644 (file)
@@ -109,8 +109,8 @@ Part::Part()
 , tex_map()
 , mesh()
 , initial()
-, hsl_mod(0.0f, 1.0f, 1.0f)
-, rgb_mod(1.0f, 1.0f, 1.0f)
+, hsl_mod(0, 255, 255)
+, rgb_mod(255, 255, 255)
 , id(0) {
 
 }
@@ -123,6 +123,7 @@ void Part::Read(TokenStreamReader &in, ResourceIndex &tex_index, const ShapeRegi
        std::string name;
        std::string shape_name;
        std::string tex_name;
+       glm::vec3 color_conv;
        in.Skip(Token::ANGLE_BRACKET_OPEN);
        while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
                in.ReadIdentifier(name);
@@ -135,9 +136,11 @@ void Part::Read(TokenStreamReader &in, ResourceIndex &tex_index, const ShapeRegi
                } else if (name == "orientation") {
                        in.ReadQuat(initial.orientation);
                } else if (name == "hsl_mod") {
-                       in.ReadVec(hsl_mod);
+                       in.ReadVec(color_conv);
+                       hsl_mod = EntityMesh::ColorMod(color_conv * 255.0f);
                } else if (name == "rgb_mod") {
-                       in.ReadVec(rgb_mod);
+                       in.ReadVec(color_conv);
+                       rgb_mod = EntityMesh::ColorMod(color_conv * 255.0f);
                } else if (name == "textures") {
                        in.Skip(Token::BRACKET_OPEN);
                        while (in.HasMore() && in.Peek().type != Token::BRACKET_CLOSE) {
@@ -190,7 +193,7 @@ void Part::Index(std::vector<Part *> &index) noexcept {
 }
 
 glm::mat4 Part::LocalTransform(const Instance &inst) const noexcept {
-       glm::mat4 transform(toMat4(initial.orientation * inst.state[id].orientation));
+       glm::mat4 transform(glm::toMat4(initial.orientation * inst.state[id].orientation));
        transform[3] = glm::vec4(initial.position + inst.state[id].position, 1.0f);
        return transform;
 }