namespace blank {
void Shape::Vertices(
- Model::Positions &vertex,
- Model::Normals &normal,
- Model::Indices &index
+ EntityModel::Positions &vertex,
+ EntityModel::Normals &normal,
+ EntityModel::Indices &index
) const {
for (const auto &pos : vtx_pos) {
vertex.emplace_back(pos);
}
void Shape::Vertices(
- Model::Positions &vertex,
- Model::Normals &normal,
- Model::Indices &index,
+ EntityModel::Positions &vertex,
+ EntityModel::Normals &normal,
+ EntityModel::Indices &index,
const glm::mat4 &transform,
- Model::Index idx_offset
+ EntityModel::Index idx_offset
) const {
for (const auto &pos : vtx_pos) {
vertex.emplace_back(transform * glm::vec4(pos, 1.0f));