+++ /dev/null
-#include "model.hpp"
-
-#include <glm/gtc/matrix_transform.hpp>
-#include <glm/gtx/euler_angles.hpp>
-#include <glm/gtx/transform.hpp>
-
-
-namespace blank {
-
-Model::Model()
-: velocity(0, 0, 0)
-, position(0, 0, 0)
-, pitch(0)
-, yaw(0) {
-
-}
-
-Model::~Model() {
-
-}
-
-
-glm::mat4 Model::Transform() const {
- return glm::translate(position) * glm::eulerAngleYX(yaw, pitch);
-}
-
-
-void Model::Update(int dt) {
- position += velocity * float(dt);
-}
-
-}