]> git.localhorst.tv Git - blank.git/blobdiff - src/model.hpp
devirtualize shape and outline calls
[blank.git] / src / model.hpp
index 4423cd7115338f671847d2461def60ffd11454cd..62f467c4f787a6de9547f450af12197dd3e955f6 100644 (file)
@@ -11,9 +11,21 @@ namespace blank {
 class Model {
 
 public:
-       std::vector<glm::vec3> vertices;
-       std::vector<glm::vec3> colors;
-       std::vector<glm::vec3> normals;
+       using Position = glm::vec3;
+       using Color = glm::vec3;
+       using Normal = glm::vec3;
+       using Index = unsigned int;
+
+       using Positions = std::vector<Position>;
+       using Colors = std::vector<Color>;
+       using Normals = std::vector<Normal>;
+       using Indices = std::vector<Index>;
+
+public:
+       Positions vertices;
+       Colors colors;
+       Normals normals;
+       Indices indices;
 
 public:
        Model();
@@ -28,8 +40,9 @@ public:
        void Invalidate() { dirty = true; }
 
        void Clear();
-       void Reserve(int);
+       void Reserve(int vtx_count, int idx_count);
 
+       void CheckUpdate();
        void Draw();
 
 private:
@@ -40,9 +53,11 @@ private:
                ATTRIB_VERTEX,
                ATTRIB_COLOR,
                ATTRIB_NORMAL,
+               ATTRIB_INDEX,
                ATTRIB_COUNT,
        };
 
+       GLuint va;
        GLuint handle[ATTRIB_COUNT];
        bool dirty;
 
@@ -52,8 +67,18 @@ private:
 class OutlineModel {
 
 public:
-       std::vector<glm::vec3> vertices;
-       std::vector<glm::vec3> colors;
+       using Position = glm::vec3;
+       using Color = glm::vec3;
+       using Index = unsigned short;
+
+       using Positions = std::vector<Position>;
+       using Colors = std::vector<Color>;
+       using Indices = std::vector<Index>;
+
+public:
+       Positions vertices;
+       Colors colors;
+       Indices indices;
 
 public:
        OutlineModel();
@@ -65,7 +90,7 @@ public:
        void Invalidate() { dirty = true; }
 
        void Clear();
-       void Reserve(int);
+       void Reserve(int vtx_count, int idx_count);
 
        void Draw();
 
@@ -76,9 +101,11 @@ private:
        enum Attribute {
                ATTRIB_VERTEX,
                ATTRIB_COLOR,
+               ATTRIB_INDEX,
                ATTRIB_COUNT,
        };
 
+       GLuint va;
        GLuint handle[ATTRIB_COUNT];
        bool dirty;