]> git.localhorst.tv Git - blank.git/blobdiff - src/model.hpp
minor optimization of noise generator
[blank.git] / src / model.hpp
index 02ab3f274bd5b096205f9c1d4a153bff004e7c4a..ea9bf119e80e6061084117edb0e1c11549a8b1a0 100644 (file)
@@ -11,27 +11,89 @@ namespace blank {
 class Model {
 
 public:
+       using Index = unsigned int;
+
+public:
+       std::vector<glm::vec3> vertices;
+       std::vector<glm::vec3> colors;
+       std::vector<glm::vec3> normals;
+       std::vector<Index> indices;
+
+public:
+       Model();
+       ~Model();
+
+       Model(const Model &) = delete;
+       Model &operator =(const Model &) = delete;
+
+       Model(Model &&);
+       Model &operator =(Model &&);
+
+       void Invalidate() { dirty = true; }
+
+       void Clear();
+       void Reserve(int vtx_count, int idx_count);
+
+       void CheckUpdate();
+       void Draw();
+
+private:
+       void Update();
+
+private:
        enum Attribute {
                ATTRIB_VERTEX,
                ATTRIB_COLOR,
                ATTRIB_NORMAL,
+               ATTRIB_INDEX,
                ATTRIB_COUNT,
        };
 
+       GLuint va;
+       GLuint handle[ATTRIB_COUNT];
+       bool dirty;
+
+};
+
+
+class OutlineModel {
+
 public:
-       explicit Model(
-               std::vector<glm::vec3> &&vertices,
-               std::vector<glm::vec3> &&colors,
-               std::vector<glm::vec3> &&normals);
-       ~Model();
+       using Index = unsigned short;
+
+public:
+       std::vector<glm::vec3> vertices;
+       std::vector<glm::vec3> colors;
+       std::vector<Index> indices;
+
+public:
+       OutlineModel();
+       ~OutlineModel();
+
+       OutlineModel(const OutlineModel &) = delete;
+       OutlineModel &operator =(const OutlineModel &) = delete;
+
+       void Invalidate() { dirty = true; }
+
+       void Clear();
+       void Reserve(int vtx_count, int idx_count);
 
        void Draw();
 
 private:
-       std::vector<glm::vec3> vertices;
-       std::vector<glm::vec3> colors;
-       std::vector<glm::vec3> normals;
+       void Update();
+
+private:
+       enum Attribute {
+               ATTRIB_VERTEX,
+               ATTRIB_COLOR,
+               ATTRIB_INDEX,
+               ATTRIB_COUNT,
+       };
+
+       GLuint va;
        GLuint handle[ATTRIB_COUNT];
+       bool dirty;
 
 };