#ifndef BLANK_NET_CONNECTIONHANDLER_HPP_
#define BLANK_NET_CONNECTIONHANDLER_HPP_
+#include "CongestionControl.hpp"
#include "Packet.hpp"
#include <SDL_net.h>
public:
ConnectionHandler();
- float PacketLoss() const noexcept { return packet_loss; }
+ const CongestionControl &NetStat() const noexcept { return cc; }
+ void PacketSent(std::uint16_t) noexcept;
void PacketLost(std::uint16_t);
void PacketReceived(std::uint16_t);
+ void PacketIn(const UDPpacket &) noexcept;
+ void PacketOut(const UDPpacket &) noexcept;
+
void Handle(const UDPpacket &);
virtual void OnTimeout() { }
private:
- void UpdatePacketLoss() noexcept;
-
// called as soon as the remote end ack'd given packet
virtual void OnPacketReceived(std::uint16_t) { }
// called if the remote end probably didn't get given packet
virtual void On(const Packet::ChunkBegin &) { }
virtual void On(const Packet::ChunkData &) { }
virtual void On(const Packet::BlockUpdate &) { }
+ virtual void On(const Packet::Message &) { }
private:
- unsigned int packets_lost;
- unsigned int packets_received;
- float packet_loss;
+ CongestionControl cc;
};