struct SpawnEntity : public Payload {
static constexpr std::uint8_t TYPE = 5;
- static constexpr std::size_t MAX_LEN = 128;
+ static constexpr std::size_t MAX_LEN = 132;
void WriteEntity(const Entity &) noexcept;
void ReadEntityID(std::uint32_t &) const noexcept;
+ void ReadSkeletonID(std::uint32_t &) const noexcept;
void ReadEntity(Entity &) const noexcept;
};