struct PlayerUpdate : public Payload {
static constexpr std::uint8_t TYPE = 4;
- static constexpr std::size_t MAX_LEN = 64;
-
- void WritePlayer(const Entity &) noexcept;
- void ReadPlayerState(EntityState &) const noexcept;
+ static constexpr std::size_t MAX_LEN = 76;
+
+ void WritePredictedState(const EntityState &) noexcept;
+ void ReadPredictedState(EntityState &) const noexcept;
+ void WriteMovement(const glm::vec3 &) noexcept;
+ void ReadMovement(glm::vec3 &) const noexcept;
+ void WritePitch(float) noexcept;
+ void ReadPitch(float &) const noexcept;
+ void WriteYaw(float) noexcept;
+ void ReadYaw(float &) const noexcept;
+ void WriteActions(std::uint8_t) noexcept;
+ void ReadActions(std::uint8_t &) const noexcept;
+ void WriteSlot(std::uint8_t) noexcept;
+ void ReadSlot(std::uint8_t &) const noexcept;
};
struct SpawnEntity : public Payload {
struct EntityUpdate : public Payload {
static constexpr std::uint8_t TYPE = 7;
- static constexpr std::size_t MAX_LEN = 452;
+ static constexpr std::size_t MAX_LEN = 480;
static constexpr std::uint32_t MAX_ENTITIES = 7;
static constexpr std::size_t GetSize(std::uint32_t num) noexcept {