]> git.localhorst.tv Git - blank.git/blobdiff - src/net/net.cpp
transmit chunks from server to client
[blank.git] / src / net / net.cpp
index d56e4093545526e980bde0ee95bf6e916025effc..f59b80962530e5a4f4ca8b883b454247eb466a86 100644 (file)
@@ -7,6 +7,10 @@
 #include "Server.hpp"
 
 #include "../app/init.hpp"
+#include "../model/CompositeModel.hpp"
+#include "../world/ChunkIndex.hpp"
+#include "../world/Entity.hpp"
+#include "../world/EntityState.hpp"
 #include "../world/World.hpp"
 
 #include <cstring>
@@ -26,6 +30,9 @@ constexpr size_t Packet::PlayerUpdate::MAX_LEN;
 constexpr size_t Packet::SpawnEntity::MAX_LEN;
 constexpr size_t Packet::DespawnEntity::MAX_LEN;
 constexpr size_t Packet::EntityUpdate::MAX_LEN;
+constexpr size_t Packet::PlayerCorrection::MAX_LEN;
+constexpr size_t Packet::ChunkBegin::MAX_LEN;
+constexpr size_t Packet::ChunkData::MAX_LEN;
 
 namespace {
 
@@ -121,9 +128,15 @@ uint16_t Client::SendPart() {
 ClientConnection::ClientConnection(Server &server, const IPaddress &addr)
 : server(server)
 , conn(addr)
-, player(nullptr)
+, player(nullptr, nullptr)
 , spawns()
-, confirm_wait(0) {
+, confirm_wait(0)
+, player_update_state()
+, player_update_pack(0)
+, player_update_timer(1500)
+, transmitter(*this)
+, chunk_queue()
+, old_base() {
        conn.SetHandler(this);
 }
 
@@ -182,6 +195,9 @@ void ClientConnection::Update(int dt) {
                        SendDespawn(*local_iter);
                        ++local_iter;
                }
+
+               CheckPlayerFix();
+               CheckChunkQueue();
        }
        if (conn.ShouldPing()) {
                conn.SendPing(server.GetPacket(), server.GetSocket());
@@ -201,24 +217,33 @@ ClientConnection::SpawnStatus::~SpawnStatus() {
 
 bool ClientConnection::CanSpawn(const Entity &e) const noexcept {
        return
-               &e != player &&
+               &e != player.entity &&
                !e.Dead() &&
-               manhattan_radius(e.ChunkCoords() - Player().ChunkCoords()) < 7;
+               manhattan_radius(e.ChunkCoords() - PlayerEntity().ChunkCoords()) < 7;
 }
 
 bool ClientConnection::CanDespawn(const Entity &e) const noexcept {
        return
                e.Dead() ||
-               manhattan_radius(e.ChunkCoords() - Player().ChunkCoords()) > 7;
+               manhattan_radius(e.ChunkCoords() - PlayerEntity().ChunkCoords()) > 7;
+}
+
+uint16_t ClientConnection::Send() {
+       return conn.Send(server.GetPacket(), server.GetSocket());
+}
+
+uint16_t ClientConnection::Send(size_t len) {
+       server.GetPacket().len = len;
+       return Send();
 }
 
 void ClientConnection::SendSpawn(SpawnStatus &status) {
        // don't double spawn
        if (status.spawn_pack != -1) return;
 
-       auto pack = Packet::Make<Packet::SpawnEntity>(server.GetPacket());
+       auto pack = Prepare<Packet::SpawnEntity>();
        pack.WriteEntity(*status.entity);
-       status.spawn_pack = conn.Send(server.GetPacket(), server.GetSocket());
+       status.spawn_pack = Send();
        ++confirm_wait;
 }
 
@@ -226,9 +251,9 @@ void ClientConnection::SendDespawn(SpawnStatus &status) {
        // don't double despawn
        if (status.despawn_pack != -1) return;
 
-       auto pack = Packet::Make<Packet::DespawnEntity>(server.GetPacket());
+       auto pack = Prepare<Packet::DespawnEntity>();
        pack.WriteEntityID(status.entity->ID());
-       status.despawn_pack = conn.Send(server.GetPacket(), server.GetSocket());
+       status.despawn_pack = Send();
        ++confirm_wait;
 }
 
@@ -237,29 +262,102 @@ void ClientConnection::SendUpdate(SpawnStatus &status) {
        if (status.spawn_pack != -1 || status.despawn_pack != -1) return;
 
        // TODO: pack entity updates
-       auto pack = Packet::Make<Packet::EntityUpdate>(server.GetPacket());
+       auto pack = Prepare<Packet::EntityUpdate>();
        pack.WriteEntityCount(1);
        pack.WriteEntity(*status.entity, 0);
-       server.GetPacket().len = Packet::EntityUpdate::GetSize(1);
-       conn.Send(server.GetPacket(), server.GetSocket());
+       Send(Packet::EntityUpdate::GetSize(1));
+}
+
+void ClientConnection::CheckPlayerFix() {
+       // player_update_state's position holds the client's most recent prediction
+       glm::vec3 diff = player_update_state.Diff(PlayerEntity().GetState());
+       float dist_squared = dot(diff, diff);
+
+       // if client's prediction is off by more than 1cm, send
+       // our (authoritative) state back so it can fix it
+       constexpr float fix_thresh = 0.0001f;
+
+       if (dist_squared > fix_thresh) {
+               auto pack = Prepare<Packet::PlayerCorrection>();
+               pack.WritePacketSeq(player_update_pack);
+               pack.WritePlayer(PlayerEntity());
+               Send();
+       }
+}
+
+void ClientConnection::CheckChunkQueue() {
+       if (PlayerChunks().Base() != old_base) {
+               Chunk::Pos begin = PlayerChunks().CoordsBegin();
+               Chunk::Pos end = PlayerChunks().CoordsEnd();
+               for (Chunk::Pos pos = begin; pos.z < end.z; ++pos.z) {
+                       for (pos.y = begin.y; pos.y < end.y; ++pos.y) {
+                               for (pos.x = begin.x; pos.x < end.x; ++pos.x) {
+                                       if (manhattan_radius(pos - old_base) > PlayerChunks().Extent()) {
+                                               chunk_queue.push_back(pos);
+                                       }
+                               }
+                       }
+               }
+               old_base = PlayerChunks().Base();
+       }
+       if (transmitter.Transmitting()) {
+               transmitter.Transmit();
+               return;
+       }
+       if (transmitter.Idle()) {
+               int count = 0;
+               constexpr int max = 64;
+               while (count < max && !chunk_queue.empty()) {
+                       Chunk::Pos pos = chunk_queue.front();
+                       chunk_queue.pop_front();
+                       if (PlayerChunks().InRange(pos)) {
+                               Chunk *chunk = PlayerChunks().Get(pos);
+                               if (chunk) {
+                                       transmitter.Send(*chunk);
+                                       return;
+                               } else {
+                                       chunk_queue.push_back(pos);
+                               }
+                               ++count;
+                       }
+               }
+       }
 }
 
-void ClientConnection::AttachPlayer(Entity &new_player) {
+void ClientConnection::AttachPlayer(const Player &new_player) {
        DetachPlayer();
-       player = &new_player;
-       player->Ref();
-       cout << "player \"" << player->Name() << "\" joined" << endl;
+       player = new_player;
+       player.entity->Ref();
+
+       old_base = player.chunks->Base();
+       Chunk::Pos begin = player.chunks->CoordsBegin();
+       Chunk::Pos end = player.chunks->CoordsEnd();
+       for (Chunk::Pos pos = begin; pos.z < end.z; ++pos.z) {
+               for (pos.y = begin.y; pos.y < end.y; ++pos.y) {
+                       for (pos.x = begin.x; pos.x < end.x; ++pos.x) {
+                               chunk_queue.push_back(pos);
+                       }
+               }
+       }
+
+       cout << "player \"" << player.entity->Name() << "\" joined" << endl;
 }
 
 void ClientConnection::DetachPlayer() {
-       if (!player) return;
-       player->Kill();
-       player->UnRef();
-       cout << "player \"" << player->Name() << "\" left" << endl;
-       player = nullptr;
+       if (!HasPlayer()) return;
+       cout << "player \"" << player.entity->Name() << "\" left" << endl;
+       player.entity->Kill();
+       player.entity->UnRef();
+       player.entity = nullptr;
+       player.chunks = nullptr;
+       transmitter.Abort();
+       chunk_queue.clear();
 }
 
 void ClientConnection::OnPacketReceived(uint16_t seq) {
+       if (transmitter.Waiting()) {
+               transmitter.Ack(seq);
+       }
        if (!confirm_wait) return;
        for (auto iter = spawns.begin(), end = spawns.end(); iter != end; ++iter) {
                if (seq == iter->spawn_pack) {
@@ -276,6 +374,9 @@ void ClientConnection::OnPacketReceived(uint16_t seq) {
 }
 
 void ClientConnection::OnPacketLost(uint16_t seq) {
+       if (transmitter.Waiting()) {
+               transmitter.Nack(seq);
+       }
        if (!confirm_wait) return;
        for (SpawnStatus &status : spawns) {
                if (seq == status.spawn_pack) {
@@ -297,21 +398,26 @@ void ClientConnection::On(const Packet::Login &pack) {
        string name;
        pack.ReadPlayerName(name);
 
-       Entity *new_player = server.GetWorld().AddPlayer(name);
+       Player new_player = server.GetWorld().AddPlayer(name);
 
-       if (new_player) {
+       if (new_player.entity) {
                // success!
-               AttachPlayer(*new_player);
+               AttachPlayer(new_player);
                cout << "accepted login from player \"" << name << '"' << endl;
-               auto response = Packet::Make<Packet::Join>(server.GetPacket());
-               response.WritePlayer(*new_player);
+               auto response = Prepare<Packet::Join>();
+               response.WritePlayer(*new_player.entity);
                response.WriteWorldName(server.GetWorld().Name());
-               conn.Send(server.GetPacket(), server.GetSocket());
+               Send();
+               // set up update tracking
+               player_update_state = new_player.entity->GetState();
+               player_update_pack = pack.Seq();
+               player_update_timer.Reset();
+               player_update_timer.Start();
        } else {
                // aw no :(
                cout << "rejected login from player \"" << name << '"' << endl;
-               Packet::Make<Packet::Part>(server.GetPacket());
-               conn.Send(server.GetPacket(), server.GetSocket());
+               Prepare<Packet::Part>();
+               Send();
                conn.Close();
        }
 }
@@ -322,7 +428,16 @@ void ClientConnection::On(const Packet::Part &) {
 
 void ClientConnection::On(const Packet::PlayerUpdate &pack) {
        if (!HasPlayer()) return;
-       pack.ReadPlayer(Player());
+       int pack_diff = int16_t(pack.Seq()) - int16_t(player_update_pack);
+       bool overdue = player_update_timer.HitOnce();
+       player_update_timer.Reset();
+       if (pack_diff > 0 || overdue) {
+               player_update_pack = pack.Seq();
+               pack.ReadPlayerState(player_update_state);
+               // accept velocity and orientation as "user input"
+               PlayerEntity().Velocity(player_update_state.velocity);
+               PlayerEntity().Orientation(player_update_state.orient);
+       }
 }
 
 
@@ -422,7 +537,7 @@ void Connection::Received(const UDPpacket &udp_pack) {
                        }
                }
                // check for newly ack'd packets
-               for (uint16_t s = ctrl_new.AckBegin(); s != ctrl_new.AckEnd(); ++s) {
+               for (uint16_t s = ctrl_new.AckBegin(); s != ctrl_new.AckEnd(); --s) {
                        if (ctrl_new.Acks(s) && !ctrl_in.Acks(s)) {
                                Handler().OnPacketReceived(s);
                        }
@@ -475,6 +590,12 @@ const char *Packet::Type2String(uint8_t t) noexcept {
                        return "DespawnEntity";
                case EntityUpdate::TYPE:
                        return "EntityUpdate";
+               case PlayerCorrection::TYPE:
+                       return "PlayerCorrection";
+               case ChunkBegin::TYPE:
+                       return "ChunkBegin";
+               case ChunkData::TYPE:
+                       return "ChunkData";
                default:
                        return "Unknown";
        }
@@ -529,34 +650,15 @@ void Packet::Login::ReadPlayerName(string &name) const noexcept {
 
 void Packet::Join::WritePlayer(const Entity &player) noexcept {
        Write(player.ID(), 0);
-       Write(player.ChunkCoords(), 4);
-       Write(player.Position(), 16);
-       Write(player.Velocity(), 28);
-       Write(player.Orientation(), 40);
-       Write(player.AngularVelocity(), 56);
+       Write(player.GetState(), 4);
 }
 
 void Packet::Join::ReadPlayerID(uint32_t &id) const noexcept {
        Read(id, 0);
 }
 
-void Packet::Join::ReadPlayer(Entity &player) const noexcept {
-       glm::ivec3 chunk_coords(0);
-       glm::vec3 pos;
-       glm::vec3 vel;
-       glm::quat rot;
-       glm::vec3 ang;
-
-       Read(chunk_coords, 4);
-       Read(pos, 16);
-       Read(vel, 28);
-       Read(rot, 40);
-       Read(ang, 56);
-
-       player.Position(chunk_coords, pos);
-       player.Velocity(vel);
-       player.Orientation(rot);
-       player.AngularVelocity(ang);
+void Packet::Join::ReadPlayerState(EntityState &state) const noexcept {
+       Read(state, 4);
 }
 
 void Packet::Join::WriteWorldName(const string &name) noexcept {
@@ -568,75 +670,50 @@ void Packet::Join::ReadWorldName(string &name) const noexcept {
 }
 
 void Packet::PlayerUpdate::WritePlayer(const Entity &player) noexcept {
-       Write(player.ChunkCoords(), 0);
-       Write(player.Position(), 12);
-       Write(player.Velocity(), 24);
-       Write(player.Orientation(), 36);
-       Write(player.AngularVelocity(), 52);
+       Write(player.GetState(), 0);
 }
 
-void Packet::PlayerUpdate::ReadPlayer(Entity &player) const noexcept {
-       glm::ivec3 chunk_coords(0);
-       glm::vec3 pos;
-       glm::vec3 vel;
-       glm::quat rot;
-       glm::vec3 ang;
-
-       Read(chunk_coords, 0);
-       Read(pos, 12);
-       Read(vel, 24);
-       Read(rot, 36);
-       Read(ang, 52);
-
-       player.Position(chunk_coords, pos);
-       player.Velocity(vel);
-       player.Orientation(rot);
-       player.AngularVelocity(ang);
+void Packet::PlayerUpdate::ReadPlayerState(EntityState &state) const noexcept {
+       Read(state, 0);
 }
 
 void Packet::SpawnEntity::WriteEntity(const Entity &e) noexcept {
        Write(e.ID(), 0);
-       Write(e.ChunkCoords(), 4);
-       Write(e.Position(), 16);
-       Write(e.Velocity(), 28);
-       Write(e.Orientation(), 40);
-       Write(e.AngularVelocity(), 56);
-       Write(e.Bounds(), 68);
+       if (e.GetModel()) {
+               Write(e.GetModel().GetModel().ID(), 4);
+       } else {
+               Write(uint32_t(0), 4);
+       }
+       Write(e.GetState(), 8);
+       Write(e.Bounds(), 72);
        uint32_t flags = 0;
        if (e.WorldCollidable()) {
                flags |= 1;
        }
-       Write(flags, 92);
-       WriteString(e.Name(), 96, 32);
+       Write(flags, 96);
+       WriteString(e.Name(), 100, 32);
 }
 
 void Packet::SpawnEntity::ReadEntityID(uint32_t &id) const noexcept {
        Read(id, 0);
 }
 
+void Packet::SpawnEntity::ReadSkeletonID(uint32_t &id) const noexcept {
+       Read(id, 4);
+}
+
 void Packet::SpawnEntity::ReadEntity(Entity &e) const noexcept {
-       glm::ivec3 chunk_coords(0);
-       glm::vec3 pos;
-       glm::vec3 vel;
-       glm::quat rot;
-       glm::vec3 ang;
+       EntityState state;
        AABB bounds;
        uint32_t flags = 0;
        string name;
 
-       Read(chunk_coords, 4);
-       Read(pos, 16);
-       Read(vel, 28);
-       Read(rot, 40);
-       Read(ang, 56);
-       Read(bounds, 68);
-       Read(flags, 92);
-       ReadString(name, 96, 32);
-
-       e.Position(chunk_coords, pos);
-       e.Velocity(vel);
-       e.Orientation(rot);
-       e.AngularVelocity(ang);
+       Read(state, 8);
+       Read(bounds, 72);
+       Read(flags, 96);
+       ReadString(name, 100, 32);
+
+       e.SetState(state);
        e.Bounds(bounds);
        e.WorldCollidable(flags & 1);
        e.Name(name);
@@ -662,36 +739,98 @@ void Packet::EntityUpdate::WriteEntity(const Entity &entity, uint32_t num) noexc
        uint32_t off = 4 + (num * 64);
 
        Write(entity.ID(), off);
-       Write(entity.ChunkCoords(), off + 4);
-       Write(entity.Position(), off + 16);
-       Write(entity.Velocity(), off + 28);
-       Write(entity.Orientation(), off + 40);
-       Write(entity.AngularVelocity(), off + 56);
+       Write(entity.GetState(), off + 4);
 }
 
 void Packet::EntityUpdate::ReadEntityID(uint32_t &id, uint32_t num) const noexcept {
        Read(id, 4 + (num * 64));
 }
 
-void Packet::EntityUpdate::ReadEntity(Entity &entity, uint32_t num) const noexcept {
+void Packet::EntityUpdate::ReadEntityState(EntityState &state, uint32_t num) const noexcept {
        uint32_t off = 4 + (num * 64);
+       Read(state, off + 4);
+}
+
+void Packet::PlayerCorrection::WritePacketSeq(std::uint16_t s) noexcept {
+       Write(s, 0);
+}
+
+void Packet::PlayerCorrection::ReadPacketSeq(std::uint16_t &s) const noexcept {
+       Read(s, 0);
+}
+
+void Packet::PlayerCorrection::WritePlayer(const Entity &player) noexcept {
+       Write(player.GetState(), 2);
+}
+
+void Packet::PlayerCorrection::ReadPlayerState(EntityState &state) const noexcept {
+       Read(state, 2);
+}
+
+void Packet::ChunkBegin::WriteTransmissionId(uint32_t id) noexcept {
+       Write(id, 0);
+}
+
+void Packet::ChunkBegin::ReadTransmissionId(uint32_t &id) const noexcept {
+       Read(id, 0);
+}
+
+void Packet::ChunkBegin::WriteFlags(uint32_t f) noexcept {
+       Write(f, 4);
+}
+
+void Packet::ChunkBegin::ReadFlags(uint32_t &f) const noexcept {
+       Read(f, 4);
+}
+
+void Packet::ChunkBegin::WriteChunkCoords(const glm::ivec3 &pos) noexcept {
+       Write(pos, 8);
+}
+
+void Packet::ChunkBegin::ReadChunkCoords(glm::ivec3 &pos) const noexcept {
+       Read(pos, 8);
+}
 
-       glm::ivec3 chunk_coords(0);
-       glm::vec3 pos;
-       glm::vec3 vel;
-       glm::quat rot;
-       glm::vec3 ang;
+void Packet::ChunkBegin::WriteDataSize(uint32_t s) noexcept {
+       Write(s, 20);
+}
+
+void Packet::ChunkBegin::ReadDataSize(uint32_t &s) const noexcept {
+       Read(s, 20);
+}
 
-       Read(chunk_coords, off + 4);
-       Read(pos, off + 16);
-       Read(vel, off + 28);
-       Read(rot, off + 40);
-       Read(ang, off + 56);
+void Packet::ChunkData::WriteTransmissionId(uint32_t id) noexcept {
+       Write(id, 0);
+}
 
-       entity.Position(chunk_coords, pos);
-       entity.Velocity(vel);
-       entity.Orientation(rot);
-       entity.AngularVelocity(ang);
+void Packet::ChunkData::ReadTransmissionId(uint32_t &id) const noexcept {
+       Read(id, 0);
+}
+
+void Packet::ChunkData::WriteDataOffset(uint32_t o) noexcept {
+       Write(o, 4);
+}
+
+void Packet::ChunkData::ReadDataOffset(uint32_t &o) const noexcept {
+       Read(o, 4);
+}
+
+void Packet::ChunkData::WriteDataSize(uint32_t s) noexcept {
+       Write(s, 8);
+}
+
+void Packet::ChunkData::ReadDataSize(uint32_t &s) const noexcept {
+       Read(s, 8);
+}
+
+void Packet::ChunkData::WriteData(const uint8_t *d, size_t l) noexcept {
+       size_t len = min(length - 12, l);
+       memcpy(&data[12], d, len);
+}
+
+void Packet::ChunkData::ReadData(uint8_t *d, size_t l) const noexcept {
+       size_t len = min(length - 12, l);
+       memcpy(d, &data[12], len);
 }
 
 
@@ -722,6 +861,15 @@ void ConnectionHandler::Handle(const UDPpacket &udp_pack) {
                case Packet::EntityUpdate::TYPE:
                        On(Packet::As<Packet::EntityUpdate>(udp_pack));
                        break;
+               case Packet::PlayerCorrection::TYPE:
+                       On(Packet::As<Packet::PlayerCorrection>(udp_pack));
+                       break;
+               case Packet::ChunkBegin::TYPE:
+                       On(Packet::As<Packet::ChunkBegin>(udp_pack));
+                       break;
+               case Packet::ChunkData::TYPE:
+                       On(Packet::As<Packet::ChunkData>(udp_pack));
+                       break;
                default:
                        // drop unknown or unhandled packets
                        break;