]> git.localhorst.tv Git - blank.git/blobdiff - src/noise.cpp
be smart about numbers
[blank.git] / src / noise.cpp
index a5a9a2057957f361d449581eec3cbd29d94aeae6..c66153be5b56579438844176f0ffe2aacaed46be 100644 (file)
@@ -49,6 +49,8 @@ SimplexNoise::SimplexNoise(unsigned int seed) noexcept
        for (size_t i = 0; i < 256; ++i) {
                random(perm[i]);
                perm[i + 256] = perm[i];
+               perm12[i] = perm[i] % 12;
+               perm12[i + 256] = perm12[i];
        }
 }
 
@@ -96,11 +98,11 @@ float SimplexNoise::operator ()(const glm::vec3 &in) const noexcept {
                (unsigned char)(skewed.y),
                (unsigned char)(skewed.z),
        };
-       size_t corner[4] = {
-               Perm(index[0] + Perm(index[1] + Perm(index[2]))),
-               Perm(index[0] + second.x + Perm(index[1] + second.y + Perm(index[2] + second.z))),
-               Perm(index[0] + third.x + Perm(index[1] + third.y + Perm(index[2] + third.z))),
-               Perm(index[0] + 1 + Perm(index[1] + 1 + Perm(index[2] + 1))),
+       unsigned char corner[4] = {
+               Perm12(index[0] + Perm(index[1] + Perm(index[2]))),
+               Perm12(index[0] + int(second.x) + Perm(index[1] + int(second.y) + Perm(index[2] + int(second.z)))),
+               Perm12(index[0] + int(third.x) + Perm(index[1] + int(third.y) + Perm(index[2] + int(third.z)))),
+               Perm12(index[0] + 1 + Perm(index[1] + 1 + Perm(index[2] + 1))),
        };
        float n[4];
        float t[4];
@@ -122,8 +124,12 @@ unsigned char SimplexNoise::Perm(size_t idx) const noexcept {
        return perm[idx];
 }
 
-const glm::vec3 &SimplexNoise::Grad(size_t idx) const noexcept {
-       return grad[idx % 12];
+unsigned char SimplexNoise::Perm12(size_t idx) const noexcept {
+       return perm12[idx];
+}
+
+const glm::vec3 &SimplexNoise::Grad(unsigned char idx) const noexcept {
+       return grad[idx];
 }
 
 
@@ -141,21 +147,21 @@ float WorleyNoise::operator ()(const glm::vec3 &in) const noexcept {
        for (int z = -1; z <= 1; ++z) {
                for (int y = -1; y <= 1; ++y) {
                        for (int x = -1; x <= 1; ++x) {
-                               glm::tvec3<int> cube(center.x + x, center.y + y, center.z + z);
+                               glm::vec3 cube(center.x + x, center.y + y, center.z + z);
                                unsigned int cube_rand =
-                                       (cube.x * 130223) ^
-                                       (cube.y * 159899) ^
-                                       (cube.z * 190717) ^
+                                       (unsigned(cube.x) * 130223) ^
+                                       (unsigned(cube.y) * 159899) ^
+                                       (unsigned(cube.z) * 190717) ^
                                        seed;
 
                                for (int i = 0; i < num_points; ++i) {
                                        glm::vec3 point(cube);
                                        cube_rand = 190667 * cube_rand + 109807;
-                                       point.x += float(cube_rand % 200000) / 200000.0f;
+                                       point.x += float(cube_rand % 262144) / 262144.0f;
                                        cube_rand = 135899 * cube_rand + 189169;
-                                       point.y += float(cube_rand % 200000) / 200000.0f;
+                                       point.y += float(cube_rand % 262144) / 262144.0f;
                                        cube_rand = 159739 * cube_rand + 112139;
-                                       point.z += float(cube_rand % 200000) / 200000.0f;
+                                       point.z += float(cube_rand % 262144) / 262144.0f;
 
                                        glm::vec3 diff(in - point);
                                        float distance = sqrt(dot(diff, diff));