Tileset tiles(
canv.LoadTexture(sdl.GetBasePath() + "../../data/test-tile.png"),
- Vector<int>(32, 32)
+ Vector<int>(16, 16)
);
World world(Vector<int>(10, 10));
e.vbox = AABB(.1, 0, 1.8, 3);
e.hbox = AABB(0, .1, 2, 1.8);
e.Move(Vector<float>(5, 0));
- Entity &player = world.AddEntity(e);
+ world.AddEntity(e);
Entity mob;
mob.bounds = AABB(0, 0, 2, 1.5);
world.AddEntity(mob);
Application app(canv, world, tiles);
- app.Control(player);
+ app.Control(e);
app.Run();
return 0;