#ifndef BLANK_RAND_SIMPLEXNOISE_HPP_
#define BLANK_RAND_SIMPLEXNOISE_HPP_
+#include <cstdint>
#include <glm/glm.hpp>
class SimplexNoise {
public:
- explicit SimplexNoise(unsigned int seed) noexcept;
+ explicit SimplexNoise(std::uint64_t seed) noexcept;
float operator ()(const glm::vec3 &) const noexcept;