]> git.localhorst.tv Git - blank.git/blobdiff - src/rand/SimplexNoise.hpp
improved ray/world collision a little
[blank.git] / src / rand / SimplexNoise.hpp
index 7a7242b05b59af021fbd741dc9a84202f96feea9..6260426fe8235fe1a6afbeb4f0ff0e9c66f34c4b 100644 (file)
@@ -1,16 +1,16 @@
 #ifndef BLANK_RAND_SIMPLEXNOISE_HPP_
 #define BLANK_RAND_SIMPLEXNOISE_HPP_
 
+#include <cstdint>
 #include <glm/glm.hpp>
 
 
 namespace blank {
 
-/// (3D only) adaptation of Stefan Gustavson's SimplexNoise java class
 class SimplexNoise {
 
 public:
-       explicit SimplexNoise(unsigned int seed) noexcept;
+       explicit SimplexNoise(std::uint64_t seed) noexcept;
 
        float operator ()(const glm::vec3 &) const noexcept;
 
@@ -23,6 +23,10 @@ private:
        int perm[512];
        int perm12[512];
        glm::vec3 grad[12];
+       glm::ivec3 second_ints[8];
+       glm::ivec3 third_ints[8];
+       glm::vec3 second_floats[8];
+       glm::vec3 third_floats[8];
 
 };