#include <deque>
#include <list>
#include <SDL_net.h>
+#include <vector>
namespace blank {
void SendSpawn(SpawnStatus &);
void SendDespawn(SpawnStatus &);
- void SendUpdate(SpawnStatus &);
+ void QueueUpdate(SpawnStatus &);
+ void SendUpdates();
void CheckPlayerFix();
std::list<SpawnStatus> spawns;
unsigned int confirm_wait;
+ std::vector<SpawnStatus *> entity_updates;
+
EntityState player_update_state;
std::uint16_t player_update_pack;
IntervalTimer player_update_timer;