namespace blank {
class ChunkIndex;
-class CompositeModel;
+class Model;
class Player;
class WorldSave;
World &GetWorld() noexcept { return world; }
const WorldSave &GetWorldSave() noexcept { return save; }
- void SetPlayerModel(const CompositeModel &) noexcept;
+ void SetPlayerModel(const Model &) noexcept;
bool HasPlayerModel() const noexcept;
- const CompositeModel &GetPlayerModel() const noexcept;
+ const Model &GetPlayerModel() const noexcept;
Player *JoinPlayer(const std::string &name);
World &world;
ChunkIndex &spawn_index;
const WorldSave &save;
- const CompositeModel *player_model;
+ const Model *player_model;
};