, block_types()
, world(block_types, wc)
, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
-, generator(gc, block_types)
+, generator(gc)
, chunk_loader(world.Chunks(), generator, ws)
, skeletons()
, spawner(world, skeletons, env.rng)
, loop_timer(16) {
TextureIndex tex_index;
env.loader.LoadBlockTypes("default", block_types, tex_index);
- generator.Scan();
+ generator.LoadTypes(block_types);
skeletons.LoadHeadless();
spawner.LimitSkeletons(1, skeletons.size());
server.SetPlayerModel(skeletons[0]);