, generator(gc, block_types)
, chunk_loader(world.Chunks(), generator, ws)
, skeletons()
-, spawner(world, skeletons, gc.seed)
+, spawner(world, skeletons, env.rng)
, server(config.net, world, ws)
, loop_timer(16) {
TextureIndex tex_index;
env.loader.LoadBlockTypes("default", block_types, tex_index);
generator.Scan();
skeletons.LoadHeadless();
- spawner.LimitSkeletons(1, skeletons.Size());
+ spawner.LimitSkeletons(1, skeletons.size());
server.SetPlayerModel(skeletons[0]);
loop_timer.Start();