: env(env)
, shapes()
, block_types()
+, models()
, world(block_types, wc)
, generator(gc)
, chunk_loader(world.Chunks(), generator, ws)
-, skeletons()
-, spawner(world, skeletons, env.rng)
+, spawner(world, models, env.rng)
, server(config.net, world, wc, ws)
, loop_timer(16) {
TextureIndex tex_index;
env.loader.LoadShapes("default", shapes);
env.loader.LoadBlockTypes("default", block_types, tex_index, shapes);
+ env.loader.LoadModels("default", models, tex_index, shapes);
+ if (models.size() < 2) {
+ throw std::runtime_error("need at least two models to run");
+ }
generator.LoadTypes(block_types);
- skeletons.LoadHeadless();
- spawner.LimitSkeletons(1, skeletons.size());
- server.SetPlayerModel(skeletons[0]);
+ spawner.LimitModels(1, models.size());
+ server.SetPlayerModel(models[0]);
loop_timer.Start();