env.loader.LoadShapes("default", shapes);
env.loader.LoadBlockTypes("default", block_types, tex_index, shapes);
generator.LoadTypes(block_types);
- skeletons.LoadHeadless();
+ skeletons.Load(shapes);
spawner.LimitSkeletons(1, skeletons.size());
+ spawner.LoadTextures(tex_index);
server.SetPlayerModel(skeletons[0]);
loop_timer.Start();