]> git.localhorst.tv Git - blank.git/blobdiff - src/server/ServerState.cpp
store shapes in models rather than meshes
[blank.git] / src / server / ServerState.cpp
index 7617b416882785003f8b198f3c3fb69fbd764002..98861bfacd17f5c723f7e0ee664218b96e4057f8 100644 (file)
@@ -32,8 +32,9 @@ ServerState::ServerState(
        env.loader.LoadShapes("default", shapes);
        env.loader.LoadBlockTypes("default", block_types, tex_index, shapes);
        generator.LoadTypes(block_types);
-       skeletons.LoadHeadless();
+       skeletons.Load(shapes);
        spawner.LimitSkeletons(1, skeletons.size());
+       spawner.LoadTextures(tex_index);
        server.SetPlayerModel(skeletons[0]);
 
        loop_timer.Start();