]> git.localhorst.tv Git - blank.git/blobdiff - src/server/ServerState.cpp
move serverside joining from state to server
[blank.git] / src / server / ServerState.cpp
index 8c3f7e6196f92c5272cda3b61aa9128b825891c9..fc0da820e4513aeef509a032454c03497e571faa 100644 (file)
@@ -2,6 +2,7 @@
 
 #include "../app/Environment.hpp"
 #include "../app/TextureIndex.hpp"
+#include "../io/WorldSave.hpp"
 #include "../net/io.hpp"
 
 #include <iostream>
@@ -20,18 +21,17 @@ ServerState::ServerState(
 : env(env)
 , block_types()
 , world(block_types, wc)
-, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
-, generator(gc, block_types)
+, generator(gc)
 , chunk_loader(world.Chunks(), generator, ws)
 , skeletons()
-, spawner(world, skeletons, gc.seed)
-, server(config.net, world, ws)
+, spawner(world, skeletons, env.rng)
+, server(config.net, world, wc, ws)
 , loop_timer(16) {
        TextureIndex tex_index;
        env.loader.LoadBlockTypes("default", block_types, tex_index);
-       generator.Scan();
+       generator.LoadTypes(block_types);
        skeletons.LoadHeadless();
-       spawner.LimitSkeletons(1, skeletons.Size());
+       spawner.LimitSkeletons(1, skeletons.size());
        server.SetPlayerModel(skeletons[0]);
 
        loop_timer.Start();
@@ -40,12 +40,18 @@ ServerState::ServerState(
 }
 
 ServerState::~ServerState() {
-       world.Chunks().UnregisterIndex(spawn_index);
+
 }
 
 
 void ServerState::Handle(const SDL_Event &event) {
        if (event.type == SDL_QUIT) {
+               std::cout << "saving remaining chunks" << std::endl;
+               for (Chunk &chunk : world.Chunks()) {
+                       if (chunk.ShouldUpdateSave()) {
+                               chunk_loader.SaveFile().Write(chunk);
+                       }
+               }
                env.state.PopAll();
        }
 }