#include "../ai/Spawner.hpp"
#include "../app/IntervalTimer.hpp"
#include "../app/State.hpp"
+#include "../model/ShapeRegistry.hpp"
#include "../model/Skeletons.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/ChunkLoader.hpp"
private:
HeadlessEnvironment &env;
+ ShapeRegistry shapes;
BlockTypeRegistry block_types;
World world;
Generator generator;