]> git.localhorst.tv Git - blank.git/blobdiff - src/server/net.cpp
decrease packet frequency
[blank.git] / src / server / net.cpp
index 38266d79f0f2887f82222b2dc4896e6bc29188b8..47342ffad130b0a2edc6337797fa458eee9863ec 100644 (file)
@@ -162,7 +162,7 @@ void ChunkTransmitter::SendData(size_t i) {
        if (data_packets[i] == -1) {
                ++confirm_wait;
        }
-       data_packets[i] = conn.Send();
+       data_packets[i] = conn.Send(Packet::ChunkData::GetSize(len));
 }
 
 void ChunkTransmitter::Release() {
@@ -188,7 +188,8 @@ ClientConnection::ClientConnection(Server &server, const IPaddress &addr)
 , old_actions(0)
 , transmitter(*this)
 , chunk_queue()
-, old_base() {
+, old_base()
+, chunk_blocks_skipped(0) {
        conn.SetHandler(this);
 }
 
@@ -202,58 +203,60 @@ void ClientConnection::Update(int dt) {
                return;
        }
        if (HasPlayer()) {
-               // sync entities
-               auto global_iter = server.GetWorld().Entities().begin();
-               auto global_end = server.GetWorld().Entities().end();
-               auto local_iter = spawns.begin();
-               auto local_end = spawns.end();
-
-               while (global_iter != global_end && local_iter != local_end) {
-                       if (global_iter->ID() == local_iter->entity->ID()) {
-                               // they're the same
-                               if (CanDespawn(*global_iter)) {
-                                       SendDespawn(*local_iter);
-                               } else if (SendingUpdates()) {
-                                       // update
-                                       QueueUpdate(*local_iter);
-                               }
-                               ++global_iter;
-                               ++local_iter;
-                       } else if (global_iter->ID() < local_iter->entity->ID()) {
-                               // global entity was inserted
-                               if (CanSpawn(*global_iter)) {
-                                       auto spawned = spawns.emplace(local_iter, *global_iter);
-                                       SendSpawn(*spawned);
-                               }
-                               ++global_iter;
-                       } else {
-                               // global entity was removed
+               CheckPlayerFix();
+               CheckChunkQueue();
+               CheckEntities();
+               SendUpdates();
+       }
+       if (conn.ShouldPing()) {
+               conn.SendPing(server.GetPacket(), server.GetSocket());
+       }
+}
+
+void ClientConnection::CheckEntities() {
+       auto global_iter = server.GetWorld().Entities().begin();
+       auto global_end = server.GetWorld().Entities().end();
+       auto local_iter = spawns.begin();
+       auto local_end = spawns.end();
+
+       while (global_iter != global_end && local_iter != local_end) {
+               if (global_iter->ID() == local_iter->entity->ID()) {
+                       // they're the same
+                       if (CanDespawn(*global_iter)) {
                                SendDespawn(*local_iter);
-                               ++local_iter;
+                       } else if (SendingUpdates()) {
+                               // update
+                               QueueUpdate(*local_iter);
                        }
-               }
-
-               // leftover spawns
-               while (global_iter != global_end) {
+                       ++global_iter;
+                       ++local_iter;
+               } else if (global_iter->ID() < local_iter->entity->ID()) {
+                       // global entity was inserted
                        if (CanSpawn(*global_iter)) {
-                               spawns.emplace_back(*global_iter);
-                               SendSpawn(spawns.back());
+                               auto spawned = spawns.emplace(local_iter, *global_iter);
+                               SendSpawn(*spawned);
                        }
                        ++global_iter;
-               }
-
-               // leftover despawns
-               while (local_iter != local_end) {
+               } else {
+                       // global entity was removed
                        SendDespawn(*local_iter);
                        ++local_iter;
                }
-               SendUpdates();
+       }
 
-               CheckPlayerFix();
-               CheckChunkQueue();
+       // leftover spawns
+       while (global_iter != global_end) {
+               if (CanSpawn(*global_iter)) {
+                       spawns.emplace_back(*global_iter);
+                       SendSpawn(spawns.back());
+               }
+               ++global_iter;
        }
-       if (conn.ShouldPing()) {
-               conn.SendPing(server.GetPacket(), server.GetSocket());
+
+       // leftover despawns
+       while (local_iter != local_end) {
+               SendDespawn(*local_iter);
+               ++local_iter;
        }
 }
 
@@ -311,7 +314,7 @@ void ClientConnection::SendDespawn(SpawnStatus &status) {
 }
 
 bool ClientConnection::SendingUpdates() const noexcept {
-       return entity_updates_skipped >= NetStat().SuggestedPacketSkip();
+       return entity_updates_skipped >= NetStat().SuggestedPacketHold();
 }
 
 void ClientConnection::QueueUpdate(SpawnStatus &status) {
@@ -399,13 +402,14 @@ void ClientConnection::CheckChunkQueue() {
                old_base = PlayerChunks().Base();
                sort(chunk_queue.begin(), chunk_queue.end(), QueueCompare(old_base));
        }
-       // if we have packet skip enabled and just pushed an entity
-       // update, don't also send chunk data
-       if (NetStat().SuggestedPacketSkip() > 0 && entity_updates_skipped == 0) {
+       // don't push entity updates and chunk data in the same tick
+       if (chunk_blocks_skipped >= NetStat().SuggestedPacketHold() && !SendingUpdates()) {
+               ++chunk_blocks_skipped;
                return;
        }
        if (transmitter.Transmitting()) {
                transmitter.Transmit();
+               chunk_blocks_skipped = 0;
                return;
        }
        if (transmitter.Idle()) {
@@ -418,6 +422,7 @@ void ClientConnection::CheckChunkQueue() {
                                Chunk *chunk = PlayerChunks().Get(pos);
                                if (chunk) {
                                        transmitter.Send(*chunk);
+                                       chunk_blocks_skipped = 0;
                                        return;
                                } else {
                                        chunk_queue.push_back(pos);