#include "../app/init.hpp"
#include "../io/WorldSave.hpp"
-#include "../model/CompositeModel.hpp"
+#include "../model/Model.hpp"
#include "../world/ChunkIndex.hpp"
#include "../world/Entity.hpp"
#include "../world/World.hpp"
old_actions = 0;
}
-void ClientConnection::SetPlayerModel(const CompositeModel &m) noexcept {
+void ClientConnection::SetPlayerModel(const Model &m) noexcept {
player_model = &m;
if (HasPlayer()) {
m.Instantiate(PlayerEntity().GetModel());
return player_model;
}
-const CompositeModel &ClientConnection::GetPlayerModel() const noexcept {
+const Model &ClientConnection::GetPlayerModel() const noexcept {
return *player_model;
}
return HasPlayer() && PlayerChunks().InRange(pos);
}
+void ClientConnection::On(const Packet::Message &pack) {
+ uint8_t type;
+ uint32_t ref;
+ string msg;
+ pack.ReadType(type);
+ pack.ReadReferral(ref);
+ pack.ReadMessage(msg);
+
+ if (type == 1 && HasPlayer()) {
+ server.DistributeMessage(1, PlayerEntity().ID(), msg);
+ }
+}
+
Server::Server(
const Config::Network &conf,
}
}
-void Server::SetPlayerModel(const CompositeModel &m) noexcept {
+void Server::SetPlayerModel(const Model &m) noexcept {
player_model = &m;
for (ClientConnection &client : clients) {
client.SetPlayerModel(m);
return player_model;
}
-const CompositeModel &Server::GetPlayerModel() const noexcept {
+const Model &Server::GetPlayerModel() const noexcept {
return *player_model;
}
}
}
+void Server::DistributeMessage(uint8_t type, uint32_t ref, const string &msg) {
+ auto pack = Packet::Make<Packet::Message>(serv_pack);
+ pack.WriteType(type);
+ pack.WriteReferral(ref);
+ pack.WriteMessage(msg);
+ serv_pack.len = sizeof(Packet::Header) + Packet::Message::GetSize(msg);
+ SendAll();
+}
+
+void Server::SendAll() {
+ for (ClientConnection &client : clients) {
+ client.GetConnection().Send(serv_pack, serv_sock);
+ }
+}
+
}
}