]> git.localhorst.tv Git - blank.git/blobdiff - src/server/net.cpp
server: distribute received messages to clients
[blank.git] / src / server / net.cpp
index 7cb07cdf02b9ae1e6f026493f20e0dd5aed65707..6ceb186644d3a9f7d5d24526d3cfb2376492db8c 100644 (file)
@@ -4,11 +4,12 @@
 
 #include "../app/init.hpp"
 #include "../io/WorldSave.hpp"
-#include "../model/CompositeModel.hpp"
+#include "../model/Model.hpp"
 #include "../world/ChunkIndex.hpp"
 #include "../world/Entity.hpp"
 #include "../world/World.hpp"
 
+#include <algorithm>
 #include <iostream>
 #include <zlib.h>
 #include <glm/gtx/io.hpp>
@@ -352,6 +353,23 @@ void ClientConnection::CheckPlayerFix() {
        }
 }
 
+namespace {
+
+struct QueueCompare {
+       explicit QueueCompare(const glm::ivec3 &base)
+       : base(base) { }
+       bool operator ()(const glm::ivec3 &left, const glm::ivec3 &right) const noexcept {
+               const glm::ivec3 ld(left - base);
+               const glm::ivec3 rd(right - base);
+               return
+                       ld.x * ld.x + ld.y * ld.y + ld.z * ld.z <
+                       rd.x * rd.x + rd.y * rd.y + rd.z * rd.z;
+       }
+       const glm::ivec3 &base;
+};
+
+}
+
 void ClientConnection::CheckChunkQueue() {
        if (PlayerChunks().Base() != old_base) {
                Chunk::Pos begin = PlayerChunks().CoordsBegin();
@@ -366,6 +384,7 @@ void ClientConnection::CheckChunkQueue() {
                        }
                }
                old_base = PlayerChunks().Base();
+               sort(chunk_queue.begin(), chunk_queue.end(), QueueCompare(old_base));
        }
        if (transmitter.Transmitting()) {
                transmitter.Transmit();
@@ -395,9 +414,6 @@ void ClientConnection::AttachPlayer(Player &player) {
        DetachPlayer();
        input.reset(new DirectInput(server.GetWorld(), player, server));
        PlayerEntity().Ref();
-       if (server.GetWorldSave().Exists(player)) {
-               server.GetWorldSave().Read(player);
-       }
 
        old_base = PlayerChunks().Base();
        Chunk::Pos begin = PlayerChunks().CoordsBegin();
@@ -409,6 +425,8 @@ void ClientConnection::AttachPlayer(Player &player) {
                        }
                }
        }
+       sort(chunk_queue.begin(), chunk_queue.end(), QueueCompare(old_base));
+       // TODO: should the server do this?
        if (HasPlayerModel()) {
                GetPlayerModel().Instantiate(PlayerEntity().GetModel());
        }
@@ -428,7 +446,7 @@ void ClientConnection::DetachPlayer() {
        old_actions = 0;
 }
 
-void ClientConnection::SetPlayerModel(const CompositeModel &m) noexcept {
+void ClientConnection::SetPlayerModel(const Model &m) noexcept {
        player_model = &m;
        if (HasPlayer()) {
                m.Instantiate(PlayerEntity().GetModel());
@@ -439,7 +457,7 @@ bool ClientConnection::HasPlayerModel() const noexcept {
        return player_model;
 }
 
-const CompositeModel &ClientConnection::GetPlayerModel() const noexcept {
+const Model &ClientConnection::GetPlayerModel() const noexcept {
        return *player_model;
 }
 
@@ -487,7 +505,7 @@ void ClientConnection::On(const Packet::Login &pack) {
        string name;
        pack.ReadPlayerName(name);
 
-       Player *new_player = server.GetWorld().AddPlayer(name);
+       Player *new_player = server.JoinPlayer(name);
 
        if (new_player) {
                // success!
@@ -564,12 +582,30 @@ bool ClientConnection::ChunkInRange(const glm::ivec3 &pos) const noexcept {
        return HasPlayer() && PlayerChunks().InRange(pos);
 }
 
+void ClientConnection::On(const Packet::Message &pack) {
+       uint8_t type;
+       uint32_t ref;
+       string msg;
+       pack.ReadType(type);
+       pack.ReadReferral(ref);
+       pack.ReadMessage(msg);
 
-Server::Server(const Config::Network &conf, World &world, const WorldSave &save)
+       if (type == 1 && HasPlayer()) {
+               server.DistributeMessage(1, PlayerEntity().ID(), msg);
+       }
+}
+
+
+Server::Server(
+       const Config::Network &conf,
+       World &world,
+       const World::Config &wc,
+       const WorldSave &save)
 : serv_sock(nullptr)
 , serv_pack{ -1, nullptr, 0 }
 , clients()
 , world(world)
+, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
 , save(save)
 , player_model(nullptr) {
        serv_sock = SDLNet_UDP_Open(conf.port);
@@ -582,6 +618,7 @@ Server::Server(const Config::Network &conf, World &world, const WorldSave &save)
 }
 
 Server::~Server() {
+       world.Chunks().UnregisterIndex(spawn_index);
        delete[] serv_pack.data;
        SDLNet_UDP_Close(serv_sock);
 }
@@ -638,7 +675,7 @@ void Server::Update(int dt) {
        }
 }
 
-void Server::SetPlayerModel(const CompositeModel &m) noexcept {
+void Server::SetPlayerModel(const Model &m) noexcept {
        player_model = &m;
        for (ClientConnection &client : clients) {
                client.SetPlayerModel(m);
@@ -649,10 +686,26 @@ bool Server::HasPlayerModel() const noexcept {
        return player_model;
 }
 
-const CompositeModel &Server::GetPlayerModel() const noexcept {
+const Model &Server::GetPlayerModel() const noexcept {
        return *player_model;
 }
 
+Player *Server::JoinPlayer(const string &name) {
+       if (spawn_index.MissingChunks() > 0) {
+               return nullptr;
+       }
+       Player *player = world.AddPlayer(name);
+       if (!player) {
+               return nullptr;
+       }
+       if (save.Exists(*player)) {
+               save.Read(*player);
+       } else {
+               // TODO: spawn
+       }
+       return player;
+}
+
 void Server::SetBlock(Chunk &chunk, int index, const Block &block) {
        chunk.SetBlock(index, block);
        // TODO: batch chunk changes
@@ -669,5 +722,20 @@ void Server::SetBlock(Chunk &chunk, int index, const Block &block) {
        }
 }
 
+void Server::DistributeMessage(uint8_t type, uint32_t ref, const string &msg) {
+       auto pack = Packet::Make<Packet::Message>(serv_pack);
+       pack.WriteType(type);
+       pack.WriteReferral(ref);
+       pack.WriteMessage(msg);
+       serv_pack.len = sizeof(Packet::Header) + Packet::Message::GetSize(msg);
+       SendAll();
+}
+
+void Server::SendAll() {
+       for (ClientConnection &client : clients) {
+               client.GetConnection().Send(serv_pack, serv_sock);
+       }
+}
+
 }
 }