]> git.localhorst.tv Git - blank.git/blobdiff - src/server/net.cpp
add TCP based CLI
[blank.git] / src / server / net.cpp
index 7947c221beb13d803a9b6c6a0c9d14a56f190e8d..f5e974d7e71bcfb9808e08a7d9fc909aa1dbe2d8 100644 (file)
@@ -6,6 +6,7 @@
 #include "../geometry/distance.hpp"
 #include "../io/WorldSave.hpp"
 #include "../model/Model.hpp"
+#include "../shared/CommandService.hpp"
 #include "../world/ChunkIndex.hpp"
 #include "../world/Entity.hpp"
 #include "../world/World.hpp"
@@ -355,7 +356,7 @@ void ClientConnection::SendUpdates() {
 void ClientConnection::CheckPlayerFix() {
        // player_update_state's position holds the client's most recent prediction
        glm::vec3 diff = player_update_state.Diff(PlayerEntity().GetState());
-       float dist_squared = dot(diff, diff);
+       float dist_squared = glm::length2(diff);
 
        // if client's prediction is off by more than 1cm, send
        // our (authoritative) state back so it can fix it
@@ -401,6 +402,7 @@ void ClientConnection::CheckChunkQueue() {
                }
                old_base = PlayerChunks().Base();
                sort(chunk_queue.begin(), chunk_queue.end(), QueueCompare(old_base));
+               chunk_queue.erase(unique(chunk_queue.begin(), chunk_queue.end()), chunk_queue.end());
        }
        // don't push entity updates and chunk data in the same tick
        if (chunk_blocks_skipped >= NetStat().SuggestedPacketHold() && !SendingUpdates()) {
@@ -438,6 +440,8 @@ void ClientConnection::AttachPlayer(Player &player) {
        input.reset(new DirectInput(server.GetWorld(), player, server));
        PlayerEntity().Ref();
 
+       cli_ctx.reset(new NetworkCLIFeedback(player, *this));
+
        old_base = PlayerChunks().Base();
        ExactLocation::Coarse begin = PlayerChunks().CoordsBegin();
        ExactLocation::Coarse end = PlayerChunks().CoordsEnd();
@@ -468,6 +472,7 @@ void ClientConnection::DetachPlayer() {
        server.GetWorldSave().Write(input->GetPlayer());
        PlayerEntity().Kill();
        PlayerEntity().UnRef();
+       cli_ctx.reset();
        input.reset();
        transmitter.Abort();
        chunk_queue.clear();
@@ -612,6 +617,14 @@ bool ClientConnection::ChunkInRange(const glm::ivec3 &pos) const noexcept {
        return HasPlayer() && PlayerChunks().InRange(pos);
 }
 
+void ClientConnection::On(const Packet::ChunkBegin &pack) {
+       glm::ivec3 pos;
+       pack.ReadChunkCoords(pos);
+       if (ChunkInRange(pos)) {
+               chunk_queue.push_front(pos);
+       }
+}
+
 void ClientConnection::On(const Packet::Message &pack) {
        uint8_t type;
        uint32_t ref;
@@ -620,12 +633,43 @@ void ClientConnection::On(const Packet::Message &pack) {
        pack.ReadReferral(ref);
        pack.ReadMessage(msg);
 
-       if (type == 1 && HasPlayer()) {
-               server.DispatchMessage(input->GetPlayer(), msg);
+       if (type == 1 && cli_ctx) {
+               server.DispatchMessage(*cli_ctx, msg);
        }
 }
 
+uint16_t ClientConnection::SendMessage(uint8_t type, uint32_t from, const string &msg) {
+       auto pack = Prepare<Packet::Message>();
+       pack.WriteType(type);
+       pack.WriteReferral(from);
+       pack.WriteMessage(msg);
+       return Send(Packet::Message::GetSize(msg));
+}
+
+
+NetworkCLIFeedback::NetworkCLIFeedback(Player &p, ClientConnection &c)
+: CLIContext(&p)
+, conn(c) {
+
+}
+
+void NetworkCLIFeedback::Error(const string &msg) {
+       conn.SendMessage(0, 0, msg);
+}
+
+void NetworkCLIFeedback::Message(const string &msg) {
+       conn.SendMessage(0, 0, msg);
+}
+
+void NetworkCLIFeedback::Broadcast(const string &msg) {
+       conn.GetServer().DistributeMessage(0, GetPlayer().GetEntity().ID(), msg);
+}
+
 
+// relying on {} zero intitialization for UDPpacket, because
+// the type and number of fields is not well defined
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
 Server::Server(
        const Config::Network &conf,
        World &world,
@@ -639,7 +683,9 @@ Server::Server(
 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
 , save(save)
 , player_model(nullptr)
-, cli(world) {
+, cli(world)
+, cmd_srv() {
+#pragma GCC diagnostic pop
        if (!serv_set) {
                throw NetError("SDLNet_AllocSocketSet");
        }
@@ -658,6 +704,10 @@ Server::Server(
 
        serv_pack.data = new Uint8[sizeof(Packet)];
        serv_pack.maxlen = sizeof(Packet);
+
+       if (conf.cmd_port) {
+               cmd_srv.reset(new CommandService(cli, conf.cmd_port));
+       }
 }
 
 Server::~Server() {
@@ -675,10 +725,16 @@ Server::~Server() {
 
 void Server::Wait(int dt) noexcept {
        SDLNet_CheckSockets(serv_set, dt);
+       if (cmd_srv) {
+               cmd_srv->Wait(0);
+       }
 }
 
 bool Server::Ready() noexcept {
-       return SDLNet_CheckSockets(serv_set, 0) > 0;
+       if (SDLNet_CheckSockets(serv_set, 0) > 0) {
+               return true;
+       }
+       return cmd_srv && cmd_srv->Ready();
 }
 
 void Server::Handle() {
@@ -691,6 +747,9 @@ void Server::Handle() {
                // a boo boo happened
                throw NetError("SDLNet_UDP_Recv");
        }
+       if (cmd_srv) {
+               cmd_srv->Handle();
+       }
 }
 
 void Server::HandlePacket(const UDPpacket &udp_pack) {
@@ -730,6 +789,9 @@ void Server::Update(int dt) {
                        ++client;
                }
        }
+       if (cmd_srv) {
+               cmd_srv->Send();
+       }
 }
 
 void Server::SetPlayerModel(const Model &m) noexcept {
@@ -779,14 +841,14 @@ void Server::SetBlock(Chunk &chunk, int index, const Block &block) {
        }
 }
 
-void Server::DispatchMessage(Player &player, const string &msg) {
+void Server::DispatchMessage(CLIContext &ctx, const string &msg) {
        if (msg.empty()) {
                return;
        }
        if (msg[0] == '/' && msg.size() > 1 && msg[1] != '/') {
-               cli.Execute(player, msg.substr(1));
+               cli.Execute(ctx, msg.substr(1));
        } else {
-               DistributeMessage(1, player.GetEntity().ID(), msg);
+               DistributeMessage(1, ctx.GetPlayer().GetEntity().ID(), msg);
        }
 }