pack.ReadMessage(msg);
if (type == 1 && HasPlayer()) {
- server.DistributeMessage(1, PlayerEntity().ID(), msg);
+ server.DispatchMessage(input->GetPlayer(), msg);
}
}
, world(world)
, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
, save(save)
-, player_model(nullptr) {
+, player_model(nullptr)
+, cli(world) {
serv_sock = SDLNet_UDP_Open(conf.port);
if (!serv_sock) {
throw NetError("SDLNet_UDP_Open");
}
}
+void Server::DispatchMessage(Player &player, const string &msg) {
+ if (msg.empty()) {
+ return;
+ }
+ if (msg[0] == '/' && msg.size() > 1 && msg[1] != '/') {
+ cli.Execute(player, msg.substr(1));
+ } else {
+ DistributeMessage(1, player.GetEntity().ID(), msg);
+ }
+}
+
void Server::DistributeMessage(uint8_t type, uint32_t ref, const string &msg) {
auto pack = Packet::Make<Packet::Message>(serv_pack);
pack.WriteType(type);