]> git.localhorst.tv Git - blank.git/blobdiff - src/shader.hpp
use light levels for shading of blocks
[blank.git] / src / shader.hpp
index f42d19b396b1d8187302eea77c6fe9b4a1401dc2..873460bf17644947ee61f3e87e8f5be82ccad2d8 100644 (file)
@@ -102,6 +102,43 @@ private:
 
 };
 
+class BlockLighting {
+
+public:
+       BlockLighting();
+
+       void Activate();
+
+       void SetFogDensity(float);
+
+       void SetM(const glm::mat4 &m);
+       void SetProjection(const glm::mat4 &p);
+       void SetView(const glm::mat4 &v);
+       void SetVP(const glm::mat4 &v, const glm::mat4 &p);
+       void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p);
+
+       const glm::mat4 &Projection() const { return projection; }
+       const glm::mat4 &View() const { return view; }
+       const glm::mat4 &GetVP() const { return vp; }
+
+private:
+       Program program;
+
+       float fog_density;
+
+       glm::mat4 projection;
+       glm::mat4 view;
+       glm::mat4 vp;
+
+       GLuint m_handle;
+       GLuint mv_handle;
+       GLuint mvp_handle;
+       GLuint light_direction_handle;
+       GLuint light_color_handle;
+       GLuint fog_density_handle;
+
+};
+
 }
 
 #endif