}
}
+void Shape::Vertices(
+ Model::Positions &vertex,
+ Model::Normals &normal,
+ Model::Indices &index,
+ const glm::mat4 &transform,
+ Model::Index idx_offset
+) const {
+ for (const auto &pos : vtx_pos) {
+ vertex.emplace_back(transform * glm::vec4(pos, 1.0f));
+ }
+ for (const auto &nrm : vtx_nrm) {
+ normal.emplace_back(transform * glm::vec4(nrm, 0.0f));
+ }
+ for (auto idx : vtx_idx) {
+ index.emplace_back(idx_offset + idx);
+ }
+}
+
void Shape::Outline(
OutlineModel::Positions &vertex,
OutlineModel::Indices &index,