const Model::Position &elem_offset = { 0.0f, 0.0f, 0.0f },
Model::Index idx_offset = 0
) const;
+ void Vertices(
+ Model::Positions &vertex,
+ Model::Normals &normal,
+ Model::Indices &index,
+ const glm::mat4 &transform,
+ Model::Index idx_offset = 0
+ ) const;
/// the number of vertices this shape's outline has
size_t OutlineCount() const { return out_pos.size(); }