}
-void WorldResources::Load(const AssetLoader &loader, const std::string &set) {
- loader.LoadShapes("default", shapes);
- loader.LoadBlockTypes("default", block_types, snd_index, tex_index, shapes);
- loader.LoadModels("default", models, tex_index, shapes);
+void WorldResources::Load(const AssetLoader &loader, const std::string &set_name) {
+ loader.LoadShapes(set_name, shapes);
+ loader.LoadBlockTypes(set_name, block_types, snd_index, tex_index, shapes);
+ loader.LoadModels(set_name, models, tex_index, shapes);
}
}