: shapes()
, block_types()
, models()
+, snd_index()
, tex_index() {
}
void WorldResources::Load(const AssetLoader &loader, const std::string &set) {
loader.LoadShapes("default", shapes);
- loader.LoadBlockTypes("default", block_types, tex_index, shapes);
+ loader.LoadBlockTypes("default", block_types, snd_index, tex_index, shapes);
loader.LoadModels("default", models, tex_index, shapes);
}