]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.cpp
use entity's eyes to aim
[blank.git] / src / standalone / MasterState.cpp
index 3695b201c71f83ec8764c17ec7f02f9786dcfb19..1035bb23688da035893c3a10fdd8e687a9190b79 100644 (file)
@@ -42,8 +42,9 @@ MasterState::MasterState(
        if (res.models.size() < 2) {
                throw std::runtime_error("need at least two models to run");
        }
+       res.models[0].Instantiate(player.GetEntity().GetModel());
        sounds.Load(env.loader, res.snd_index);
-       spawner.LimitModels(0, res.models.size());
+       spawner.LimitModels(1, res.models.size());
        interface.SetInventorySlots(res.block_types.size() - 1);
        generator.LoadTypes(res.block_types);
        chunk_renderer.LoadTextures(env.loader, res.tex_index);
@@ -131,7 +132,9 @@ void MasterState::Update(int dt) {
 }
 
 void MasterState::Render(Viewport &viewport) {
-       viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+       viewport.WorldPosition(
+               player.GetEntity().Transform(player.GetEntity().ChunkCoords())
+               * player.GetEntity().GetModel().EyesTransform());
        if (config.video.world) {
                chunk_renderer.Render(viewport);
                world.Render(viewport);