]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.cpp
use entity's eyes to aim
[blank.git] / src / standalone / MasterState.cpp
index 98d3c839d8689dfc0950ba8ff9cb309d5c14eadf..1035bb23688da035893c3a10fdd8e687a9190b79 100644 (file)
@@ -3,7 +3,6 @@
 #include "../app/Config.hpp"
 #include "../app/Environment.hpp"
 #include "../app/init.hpp"
-#include "../app/TextureIndex.hpp"
 #include "../io/WorldSave.hpp"
 
 #include <SDL.h>
@@ -21,38 +20,62 @@ MasterState::MasterState(
 )
 : config(config)
 , env(env)
-, block_types()
+, res()
+, sounds()
 , save(save)
-, world(block_types, wc)
+, world(res.block_types, wc)
+, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
 , player(*world.AddPlayer(config.player.name))
+, spawn_player(false)
 , hud(env, config, player)
-, manip(env, player.GetEntity())
+, manip(env.audio, sounds, player.GetEntity())
 , input(world, player, manip)
 , interface(config, env.keymap, input, *this)
 , generator(gc)
 , chunk_loader(world.Chunks(), generator, save)
 , chunk_renderer(player.GetChunks())
-, skeletons()
-, spawner(world, skeletons, gc.seed)
+, spawner(world, res.models, env.rng)
 , sky(env.loader.LoadCubeMap("skybox"))
 , preload(env, chunk_loader, chunk_renderer)
 , unload(env, world.Chunks(), save) {
-       TextureIndex tex_index;
-       env.loader.LoadBlockTypes("default", block_types, tex_index);
-       interface.SetInventorySlots(block_types.Size() - 1);
-       chunk_renderer.LoadTextures(env.loader, tex_index);
+       res.Load(env.loader, "default");
+       if (res.models.size() < 2) {
+               throw std::runtime_error("need at least two models to run");
+       }
+       res.models[0].Instantiate(player.GetEntity().GetModel());
+       sounds.Load(env.loader, res.snd_index);
+       spawner.LimitModels(1, res.models.size());
+       interface.SetInventorySlots(res.block_types.size() - 1);
+       generator.LoadTypes(res.block_types);
+       chunk_renderer.LoadTextures(env.loader, res.tex_index);
        chunk_renderer.FogDensity(wc.fog_density);
-       skeletons.Load();
-       spawner.LimitSkeletons(0, skeletons.Size());
        if (save.Exists(player)) {
                save.Read(player);
+       } else {
+               spawn_player = true;
        }
 }
 
+MasterState::~MasterState() {
+       world.Chunks().UnregisterIndex(spawn_index);
+}
+
+
+void MasterState::OnResume() {
+       if (spawn_index.MissingChunks() > 0) {
+               env.state.Push(&preload);
+       }
+       if (config.input.mouse) {
+               env.window.GrabMouse();
+       }
+       if (spawn_player) {
+               // TODO: spawn
+               spawn_player = false;
+       }
+}
 
-void MasterState::OnEnter() {
-       env.state.Push(&preload);
-       env.window.GrabMouse();
+void MasterState::OnPause() {
+       env.window.ReleaseMouse();
 }
 
 
@@ -93,7 +116,7 @@ void MasterState::Update(int dt) {
        } else {
                hud.FocusNone();
        }
-       hud.Display(block_types[player.GetInventorySlot() + 1]);
+       hud.Display(res.block_types[player.GetInventorySlot() + 1]);
        hud.Update(dt);
        spawner.Update(dt);
        world.Update(dt);
@@ -109,7 +132,9 @@ void MasterState::Update(int dt) {
 }
 
 void MasterState::Render(Viewport &viewport) {
-       viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+       viewport.WorldPosition(
+               player.GetEntity().Transform(player.GetEntity().ChunkCoords())
+               * player.GetEntity().GetModel().EyesTransform());
        if (config.video.world) {
                chunk_renderer.Render(viewport);
                world.Render(viewport);