]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.cpp
rearrange init of standalone state a little
[blank.git] / src / standalone / MasterState.cpp
index dccc0f958410764b1416c89ff6ac2dce6dbcd59c..68e49a966fc607e07e84f6d65c17d2e62eb84da6 100644 (file)
@@ -26,6 +26,7 @@ MasterState::MasterState(
 , world(block_types, wc)
 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
 , player(*world.AddPlayer(config.player.name))
+, spawn_player(false)
 , hud(env, config, player)
 , manip(env, player.GetEntity())
 , input(world, player, manip)
@@ -34,21 +35,22 @@ MasterState::MasterState(
 , chunk_loader(world.Chunks(), generator, save)
 , chunk_renderer(player.GetChunks())
 , skeletons()
-, spawner(world, skeletons, gc.seed)
+, spawner(world, skeletons, env.rng)
 , sky(env.loader.LoadCubeMap("skybox"))
 , preload(env, chunk_loader, chunk_renderer)
 , unload(env, world.Chunks(), save) {
        TextureIndex tex_index;
        env.loader.LoadBlockTypes("default", block_types, tex_index);
-       interface.SetInventorySlots(block_types.Size() - 1);
+       interface.SetInventorySlots(block_types.size() - 1);
+       generator.LoadTypes(block_types);
        chunk_renderer.LoadTextures(env.loader, tex_index);
        chunk_renderer.FogDensity(wc.fog_density);
        skeletons.Load();
-       spawner.LimitSkeletons(0, skeletons.Size());
+       spawner.LimitSkeletons(0, skeletons.size());
        if (save.Exists(player)) {
                save.Read(player);
        } else {
-               // TODO: spawn
+               spawn_player = true;
        }
 }
 
@@ -57,9 +59,21 @@ MasterState::~MasterState() {
 }
 
 
-void MasterState::OnEnter() {
-       env.state.Push(&preload);
-       env.window.GrabMouse();
+void MasterState::OnResume() {
+       if (spawn_index.MissingChunks() > 0) {
+               env.state.Push(&preload);
+       }
+       if (config.input.mouse) {
+               env.window.GrabMouse();
+       }
+       if (spawn_player) {
+               // TODO: spawn
+               spawn_player = false;
+       }
+}
+
+void MasterState::OnPause() {
+       env.window.ReleaseMouse();
 }