, world(block_types, wc)
, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
, player(*world.AddPlayer(config.player.name))
+, spawn_player(false)
, hud(env, config, player)
, manip(env, player.GetEntity())
, input(world, player, manip)
if (save.Exists(player)) {
save.Read(player);
} else {
- // TODO: spawn
+ spawn_player = true;
}
}
}
-void MasterState::OnEnter() {
- env.state.Push(&preload);
- env.window.GrabMouse();
+void MasterState::OnResume() {
+ if (spawn_index.MissingChunks() > 0) {
+ env.state.Push(&preload);
+ }
+ if (config.input.mouse) {
+ env.window.GrabMouse();
+ }
+ if (spawn_player) {
+ // TODO: spawn
+ spawn_player = false;
+ }
+}
+
+void MasterState::OnPause() {
+ env.window.ReleaseMouse();
}