, world(block_types, wc)
, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
, player(*world.AddPlayer(config.player.name))
+, spawn_player(false)
, hud(env, config, player)
, manip(env, player.GetEntity())
, input(world, player, manip)
, chunk_loader(world.Chunks(), generator, save)
, chunk_renderer(player.GetChunks())
, skeletons()
-, spawner(world, skeletons, gc.seed)
+, spawner(world, skeletons, env.rng)
, sky(env.loader.LoadCubeMap("skybox"))
, preload(env, chunk_loader, chunk_renderer)
, unload(env, world.Chunks(), save) {
TextureIndex tex_index;
env.loader.LoadBlockTypes("default", block_types, tex_index);
- interface.SetInventorySlots(block_types.Size() - 1);
+ interface.SetInventorySlots(block_types.size() - 1);
+ generator.LoadTypes(block_types);
chunk_renderer.LoadTextures(env.loader, tex_index);
chunk_renderer.FogDensity(wc.fog_density);
skeletons.Load();
- spawner.LimitSkeletons(0, skeletons.Size());
+ spawner.LimitSkeletons(0, skeletons.size());
if (save.Exists(player)) {
save.Read(player);
} else {
- // TODO: spawn
+ spawn_player = true;
}
}
}
-void MasterState::OnEnter() {
- env.state.Push(&preload);
- env.window.GrabMouse();
+void MasterState::OnResume() {
+ if (spawn_index.MissingChunks() > 0) {
+ env.state.Push(&preload);
+ }
+ if (config.input.mouse) {
+ env.window.GrabMouse();
+ }
+ if (spawn_player) {
+ // TODO: spawn
+ spawn_player = false;
+ }
+}
+
+void MasterState::OnPause() {
+ env.window.ReleaseMouse();
}