]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.cpp
more parameters for world generation
[blank.git] / src / standalone / MasterState.cpp
index dccc0f958410764b1416c89ff6ac2dce6dbcd59c..6ead29980bf2cdc9bd10573a59c7593111f6ba38 100644 (file)
@@ -30,7 +30,7 @@ MasterState::MasterState(
 , manip(env, player.GetEntity())
 , input(world, player, manip)
 , interface(config, env.keymap, input, *this)
-, generator(gc)
+, generator(gc, block_types)
 , chunk_loader(world.Chunks(), generator, save)
 , chunk_renderer(player.GetChunks())
 , skeletons()
@@ -41,6 +41,7 @@ MasterState::MasterState(
        TextureIndex tex_index;
        env.loader.LoadBlockTypes("default", block_types, tex_index);
        interface.SetInventorySlots(block_types.Size() - 1);
+       generator.Scan();
        chunk_renderer.LoadTextures(env.loader, tex_index);
        chunk_renderer.FogDensity(wc.fog_density);
        skeletons.Load();