]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.cpp
read preferences from user config file
[blank.git] / src / standalone / MasterState.cpp
index 272e5a39ac2afbf1caff668d89e991b847cdaf24..6ead29980bf2cdc9bd10573a59c7593111f6ba38 100644 (file)
@@ -4,6 +4,7 @@
 #include "../app/Environment.hpp"
 #include "../app/init.hpp"
 #include "../app/TextureIndex.hpp"
+#include "../io/WorldSave.hpp"
 
 #include <SDL.h>
 
@@ -21,13 +22,15 @@ MasterState::MasterState(
 : config(config)
 , env(env)
 , block_types()
+, save(save)
 , world(block_types, wc)
+, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
 , player(*world.AddPlayer(config.player.name))
 , hud(env, config, player)
 , manip(env, player.GetEntity())
 , input(world, player, manip)
 , interface(config, env.keymap, input, *this)
-, generator(gc)
+, generator(gc, block_types)
 , chunk_loader(world.Chunks(), generator, save)
 , chunk_renderer(player.GetChunks())
 , skeletons()
@@ -37,10 +40,21 @@ MasterState::MasterState(
 , unload(env, world.Chunks(), save) {
        TextureIndex tex_index;
        env.loader.LoadBlockTypes("default", block_types, tex_index);
+       interface.SetInventorySlots(block_types.Size() - 1);
+       generator.Scan();
        chunk_renderer.LoadTextures(env.loader, tex_index);
        chunk_renderer.FogDensity(wc.fog_density);
        skeletons.Load();
        spawner.LimitSkeletons(0, skeletons.Size());
+       if (save.Exists(player)) {
+               save.Read(player);
+       } else {
+               // TODO: spawn
+       }
+}
+
+MasterState::~MasterState() {
+       world.Chunks().UnregisterIndex(spawn_index);
 }
 
 
@@ -71,7 +85,7 @@ void MasterState::Handle(const SDL_Event &event) {
                        interface.Handle(event.wheel);
                        break;
                case SDL_QUIT:
-                       env.state.Switch(&unload);
+                       Exit();
                        break;
                default:
                        break;
@@ -84,6 +98,8 @@ void MasterState::Update(int dt) {
                hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
        } else if (input.EntityFocus()) {
                hud.FocusEntity(*input.EntityFocus().entity);
+       } else {
+               hud.FocusNone();
        }
        hud.Display(block_types[player.GetInventorySlot() + 1]);
        hud.Update(dt);
@@ -148,7 +164,8 @@ void MasterState::SetDebug(bool b) {
 }
 
 void MasterState::Exit() {
-       env.state.Pop();
+       save.Write(player);
+       env.state.Switch(&unload);
 }
 
 }