]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.cpp
read preferences from user config file
[blank.git] / src / standalone / MasterState.cpp
index 98d3c839d8689dfc0950ba8ff9cb309d5c14eadf..6ead29980bf2cdc9bd10573a59c7593111f6ba38 100644 (file)
@@ -24,12 +24,13 @@ MasterState::MasterState(
 , block_types()
 , save(save)
 , world(block_types, wc)
+, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
 , player(*world.AddPlayer(config.player.name))
 , hud(env, config, player)
 , manip(env, player.GetEntity())
 , input(world, player, manip)
 , interface(config, env.keymap, input, *this)
-, generator(gc)
+, generator(gc, block_types)
 , chunk_loader(world.Chunks(), generator, save)
 , chunk_renderer(player.GetChunks())
 , skeletons()
@@ -40,15 +41,22 @@ MasterState::MasterState(
        TextureIndex tex_index;
        env.loader.LoadBlockTypes("default", block_types, tex_index);
        interface.SetInventorySlots(block_types.Size() - 1);
+       generator.Scan();
        chunk_renderer.LoadTextures(env.loader, tex_index);
        chunk_renderer.FogDensity(wc.fog_density);
        skeletons.Load();
        spawner.LimitSkeletons(0, skeletons.Size());
        if (save.Exists(player)) {
                save.Read(player);
+       } else {
+               // TODO: spawn
        }
 }
 
+MasterState::~MasterState() {
+       world.Chunks().UnregisterIndex(spawn_index);
+}
+
 
 void MasterState::OnEnter() {
        env.state.Push(&preload);