]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.cpp
restore orientation on player load
[blank.git] / src / standalone / MasterState.cpp
index 1035bb23688da035893c3a10fdd8e687a9190b79..750e491141135ca52a14b534aab51ebbd4fdd46e 100644 (file)
@@ -51,6 +51,8 @@ MasterState::MasterState(
        chunk_renderer.FogDensity(wc.fog_density);
        if (save.Exists(player)) {
                save.Read(player);
+               glm::vec3 orient(glm::eulerAngles(player.GetEntity().Orientation()));
+               input.TurnHead(orient.x, orient.y);
        } else {
                spawn_player = true;
        }