void MasterState::OnResume() {
if (spawn_index.MissingChunks() > 0) {
env.state.Push(&preload);
- }
- if (config.input.mouse) {
- env.window.GrabMouse();
+ return;
}
if (spawn_player) {
// TODO: spawn
spawn_player = false;
}
hud.KeepMessages(false);
+ OnFocus();
}
void MasterState::OnPause() {
+ OnBlur();
+}
+
+void MasterState::OnFocus() {
+ if (config.input.mouse) {
+ env.window.GrabMouse();
+ }
+ interface.Unlock();
+}
+
+void MasterState::OnBlur() {
env.window.ReleaseMouse();
+ interface.Lock();
}