, block_types()
, save(save)
, world(block_types, wc)
+, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
, player(*world.AddPlayer(config.player.name))
, hud(env, config, player)
, manip(env, player.GetEntity())
, chunk_loader(world.Chunks(), generator, save)
, chunk_renderer(player.GetChunks())
, skeletons()
-, spawner(world, skeletons, gc.seed)
+, spawner(world, skeletons, env.rng)
, sky(env.loader.LoadCubeMap("skybox"))
, preload(env, chunk_loader, chunk_renderer)
, unload(env, world.Chunks(), save) {
TextureIndex tex_index;
env.loader.LoadBlockTypes("default", block_types, tex_index);
- interface.SetInventorySlots(block_types.Size() - 1);
+ interface.SetInventorySlots(block_types.size() - 1);
+ generator.LoadTypes(block_types);
chunk_renderer.LoadTextures(env.loader, tex_index);
chunk_renderer.FogDensity(wc.fog_density);
skeletons.Load();
- spawner.LimitSkeletons(0, skeletons.Size());
+ spawner.LimitSkeletons(0, skeletons.size());
if (save.Exists(player)) {
save.Read(player);
+ } else {
+ // TODO: spawn
}
}
+MasterState::~MasterState() {
+ world.Chunks().UnregisterIndex(spawn_index);
+}
+
void MasterState::OnEnter() {
env.state.Push(&preload);