]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.cpp
use (and fix) new shape implementation
[blank.git] / src / standalone / MasterState.cpp
index ced107d1a85573c2462defb16c48e7d2eaf47aba..d357a84b6cb47df65c4cff83aa5ea8ef2678312d 100644 (file)
@@ -21,11 +21,13 @@ MasterState::MasterState(
 )
 : config(config)
 , env(env)
+, shapes()
 , block_types()
 , save(save)
 , world(block_types, wc)
 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
 , player(*world.AddPlayer(config.player.name))
+, spawn_player(false)
 , hud(env, config, player)
 , manip(env, player.GetEntity())
 , input(world, player, manip)
@@ -39,17 +41,18 @@ MasterState::MasterState(
 , preload(env, chunk_loader, chunk_renderer)
 , unload(env, world.Chunks(), save) {
        TextureIndex tex_index;
-       env.loader.LoadBlockTypes("default", block_types, tex_index);
+       env.loader.LoadShapes("default", shapes);
+       env.loader.LoadBlockTypes("default", block_types, tex_index, shapes);
+       skeletons.Load(shapes, tex_index);
        interface.SetInventorySlots(block_types.size() - 1);
        generator.LoadTypes(block_types);
        chunk_renderer.LoadTextures(env.loader, tex_index);
        chunk_renderer.FogDensity(wc.fog_density);
-       skeletons.Load();
        spawner.LimitSkeletons(0, skeletons.size());
        if (save.Exists(player)) {
                save.Read(player);
        } else {
-               // TODO: spawn
+               spawn_player = true;
        }
 }
 
@@ -58,9 +61,21 @@ MasterState::~MasterState() {
 }
 
 
-void MasterState::OnEnter() {
-       env.state.Push(&preload);
-       env.window.GrabMouse();
+void MasterState::OnResume() {
+       if (spawn_index.MissingChunks() > 0) {
+               env.state.Push(&preload);
+       }
+       if (config.input.mouse) {
+               env.window.GrabMouse();
+       }
+       if (spawn_player) {
+               // TODO: spawn
+               spawn_player = false;
+       }
+}
+
+void MasterState::OnPause() {
+       env.window.ReleaseMouse();
 }