#include "UnloadState.hpp"
#include "../ai/Spawner.hpp"
#include "../graphics/SkyBox.hpp"
+#include "../model/ShapeRegistry.hpp"
#include "../model/Skeletons.hpp"
#include "../ui/DirectInput.hpp"
#include "../ui/HUD.hpp"
private:
Config &config;
Environment &env;
+ ShapeRegistry shapes;
BlockTypeRegistry block_types;
const WorldSave &save;
World world;