]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.hpp
use (and fix) new shape implementation
[blank.git] / src / standalone / MasterState.hpp
index ca5cab29879ebdaf6c9a7cd73ec895736213666a..680bb5e620cbaa15a9a3f6414f02ecf0c767263c 100644 (file)
@@ -2,39 +2,50 @@
 #define BLANK_STANDALONE_MASTERSTATE_HPP_
 
 #include "../app/State.hpp"
+#include "../ui/ClientController.hpp"
 
 #include "PreloadState.hpp"
 #include "UnloadState.hpp"
 #include "../ai/Spawner.hpp"
 #include "../graphics/SkyBox.hpp"
+#include "../model/ShapeRegistry.hpp"
 #include "../model/Skeletons.hpp"
+#include "../ui/DirectInput.hpp"
+#include "../ui/HUD.hpp"
+#include "../ui/InteractiveManipulator.hpp"
 #include "../ui/Interface.hpp"
 #include "../world/BlockTypeRegistry.hpp"
+#include "../world/ChunkIndex.hpp"
 #include "../world/ChunkLoader.hpp"
 #include "../world/ChunkRenderer.hpp"
 #include "../world/Generator.hpp"
+#include "../world/Player.hpp"
 #include "../world/World.hpp"
 
 
 namespace blank {
 
+class Config;
 class Environment;
 
 namespace standalone {
 
 class MasterState
-: public State {
+: public State
+, public ClientController {
 
 public:
        MasterState(
                Environment &,
+               Config &,
                const Generator::Config &,
-               const Interface::Config &,
                const World::Config &,
                const WorldSave &
        );
+       ~MasterState();
 
-       void OnEnter() override;
+       void OnResume() override;
+       void OnPause() override;
 
        void Handle(const SDL_Event &) override;
        void Update(int dt) override;
@@ -43,10 +54,25 @@ public:
        World &GetWorld() noexcept { return world; }
        Interface &GetInterface() noexcept { return interface; }
 
+       void SetAudio(bool) override;
+       void SetVideo(bool) override;
+       void SetHUD(bool) override;
+       void SetDebug(bool) override;
+       void Exit() override;
+
 private:
+       Config &config;
        Environment &env;
+       ShapeRegistry shapes;
        BlockTypeRegistry block_types;
+       const WorldSave &save;
        World world;
+       ChunkIndex &spawn_index;
+       Player &player;
+       bool spawn_player;
+       HUD hud;
+       InteractiveManipulator manip;
+       DirectInput input;
        Interface interface;
        Generator generator;
        ChunkLoader chunk_loader;